Superbrothers: Sword & Sworcery EP - Le Bottin des Jeux Linux

Superbrothers: Sword & Sworcery EP

🗃️ Specifications

📰 Title: Superbrothers: Sword & Sworcery EP 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Released
🏷️ Category: Adventure & Action ➤ Classical ➤ Misc. 🌍️ Browser-based:
🔖 Tags: Adventure; Exploration; Puzzle; Story Rich; Casual; Fantasy; Atmospheric; Relaxing; Retro; Pixel Art; Day & Night; Realistic Wildlife; Female Protagonist; Touch Friendly 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 2D Side-scrolling 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Point and Click ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support: ✓
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 13043 🐛️ Created: 2013-01-24
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un pointer-et-cliquer d'aventure et d'exploration dans lequel le joueur incarne une guerrière du peuple Scythe - réputé pour sa magie. Traversez un monde mythique, battez-vous à l'épée, invoquez la magie pour résoudre des mystères mystiques musicaux. Un jeu particulièrement immersif via notamment un style audiovisuel original. [en]: An exploratory action adventure videogame with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[fr](202xxx) r[fr](202xxx) r[de](202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Steam]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Superbrothers [fr] [en]) : [Site] [Forums] [twitter] [Facebook] [YouTube] [Instagram] [Interview 1 2]
Devs (Capybara Games [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]

🐝️ Related
[Wikipedia (Superbrothers: Sword & Sworcery EP) [fr] [en]]


📦️ Misc. repositories

🕵️ Reviews
[metacritic] [Rock, Paper Shotgun] [IGN] [Eurogamer] [Destructoid] [Ars Technica] [Adventure Gamers] [TouchArcade] [GameZone]

🐘 Social Networking Update (on Mastodon)

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📕 Description [fr]

Un jeu d'aventure et d'exploration énigmatique et particulièrement immersif, par les studios Superbrothers & Capybara Games.

Superbrothers: Sword & Sworcery EP est un pointer-et-cliquer d'aventure et d'exploration dans lequel le joueur incarne une guerrière du peuple Scythe, réputé pour sa magie.
Traversez un monde mythique, utilisez une épée pour vous battre et invoquez la magie pour résoudre des mystères mystiques musicaux. Coopérez avec vos amis sur Twitter, vivez dans un monde video-ludique affecté par les phases lunaires et aidez un moine guerrier errant à accomplir sa tâche tragique.
C'est un jeu particulièrement immersif grâce notamment à un style audiovisuel original.


🌍️ Wikipedia

Superbrothers: Sword and Sworcery EP est un jeu vidéo d'aventure créé par Superbrothers et Capybara Games, avec une musique de Jim Guthrie. Il est sorti sur les appareils iOS et pour Microsoft Windows via Steam, avec un portage sur Mac OS X et Linux inclus avec la sortie du Humble Indie Bundle V. La version iOS utilise l'orientation de l'appareil dans le gameplay. Une version beta pour Android est incluse dans le Humble Bundle for Android le 8 novembre 2012 et la version 1.0.10 est officiellement disponible sur Google Play le 21 décembre 2012.

Trame

Vous incarnez La Scythe, personnage appartenant à un peuple habitant dans la plaine, réputé pour sa magie. Vous vous retrouvez dans une montagne avec pour compagnie une famille de bergers. C'est ainsi que vous faites la connaissance d'un bûcheron nommé Logfella (qui signifie "le copain bûcheron"), d'une fille aux cheveux noirs simplement appelée La Fille, et du chien Dogfella (qui signifie "Le copain chien").

Tout le long du jeu, l'histoire vous est présenté par un drôle de type en costume-cravate qui se fait appeler l'Archetype, qui interviendra entre les 4 « sessions » du jeu.

Au début du jeu, vous menez la Scythe dans une ancienne crypte où vous dérobez le livre nommé le Mégatome. Le livre était en fait la possession de l'"ombre profonde" ("Gogolithic Mass" en anglais). Une malédiction s’abat sur la prairie : le ciel est constamment sombre et il pleut sans arrêt. Votre personnage est de plus constamment poursuivi par l'ombre et un loup à trois yeux. Votre but est alors de lever la malédiction et de vous débarrasser de vos poursuivants.

Pour cela le personnage doit invoquer des esprits grâce au pouvoir des Scythes en résolvant nombre d'énigmes. Le Mégatome est un livre spécial qui permet de voir ce que pensent les cinq personnages principaux du jeu : la Scythe, Logfella, Dogfella, La Fille, l'Archetype.

Système de jeu

L'univers du jeu est marqué l'utilisation du pixel art pour les personnages et le décor. Les musiques ne sont pas omniprésentes et n'apparaissent que lorsque le joueur finit un chapitre ou un endroit.

Le jeu a au moins trois mode de jeu.

En mode normal, le joueur déplace son personnage. Il peut aussi avoir quelques interactions sur le décor et les animaux en les touchant.

En mode énigme, le joueur doit essayer de deviner ce qui lui ai demandé. Il doit découvrir quelle suite de sélections le mène le plus loin, jusqu'à la résolution de l’énigme.

En mode combat, le joueur peut utiliser son bouclier ou son épée. Le bouclier peut être maintenu. Le joueur doit frapper l'ennemi au bon moment. L'ennemi peut être assommé s'il attaque quand le bouclier est levé. Certaines attaques ne sont pas parables par le bouclier : en touchant le bouclier, le personnage effectue alors une esquive au lieu d'utiliser le bouclier. Un appui long sur le bouclier permet de recharger la vie.

Au début du jeu, vous avez 5 points de vie.

Les champignons permettent de recharger la vie, tout en procurant des hallucinations.

Sur tablette

Lorsque vous évoluez dans le monde, votre appareil est placé de manière horizontale et pour le combat il faudra retourner votre terminal à la verticale afin de voir apparaître 1 bouton pour l'épée et un bouton pour le bouclier.

Sur ordinateur

L'écran tactile est remplacé par la souris.

Le joueur doit cliquer sur le bouclier pour simuler la rotation de l'écran et passer en mode combat.

📕 Description [en]

Superbrothers: Sword & Sworcery EP (2011) is an elegant music-inspired adventure videogame created for a broad, literate audience. It tells a short, dreamy story about a lone woman warrior on a tragic quest in a lush, haunted mountain wilderness. It was originally designed for iPhone and iPad (recommended) but it is now available on computer (PC, Mac) and on Android machines.

Superbrothers: Sword & Sworcery EP is an exploratory action adventure videogame with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.


////////////////////// MECHANICS & NARRATIVE [ SPOILER ALERT ]

S:S&S EP can be interpreted as a streamlined 21st century re-imagining of the point & click adventure videogames of yesteryear. Alternately, because of the primacy of Jim Guthrie's musical score, S:S&S EP can be understood as a prog rock concept album you can hang out in.

The player is free to discover the narrative & the play mechanics of S:S&S EP in their own time. The project was built with the goal of subverting expectations & positively surprising audiences with new, interesting ideas... so the less said about the nuts & bolts of the experience, the better!

With that in mind, we urge you to play S:S&S EP before reading the following story synopsis.

As an un-named god in a bronze age mountain wilderness, the player is tasked with guiding a female warrior monk referred to as 'The Scythian' on a woeful errand, mostly accomplished by tapping on paths, people & objects. Occasionally it will be necessary for the player to unsheathe The Scythian's sword to solve a simple puzzle or engage an adversary in a rudimentary Mike Tyson's Punch-Out inspired combat encounter. As the adventure unfolds, the player will be able to cause The Scythian to tune into the now & 'sing a song of sworcery'. A new set of inputs will be made available, effectively transforming particular woodland locations into mysterious musical toys. Later on the player will learn to guide The Scythian into a dreamworld - a forest & lake environment affected by real-world moon phases referred to as Side B. The attentive player may be presented with opportunities to kill or not to kill, to cheat or not to cheat, in order to complete The Scythian's woeful errand & eventually condemn the ailing monk to death at the summit of the eternal mountain knows as Mingi Taw.



🌍️ Wikipedia:

Superbrothers: Sword & Sworcery EP is an indie adventure video game created by Superbrothers and Capybara Games, with music by Jim Guthrie. It was initially released for iOS devices, with a version for Microsoft Windows via Steam coming later. Mac OS X and Linux ports were included with the release of Humble Indie Bundle V,[4] while a port to the Android platform was released as part of the fourth Humble Bundle for Android. The iOS and Android versions make use of device orientation during gameplay.

Gameplay

The user taps where they want the character, a Scythian warrior, to go. The accelerometer is incorporated into the gameplay, with the user turning the device 90 degrees to make the character take out their sword (the PC version uses the right mouse button). The player taps the shield button or the sword button to use them. Most of the dialogue is actually done through thoughts, once the user has acquired the "megatome", a magic book that lets the character read people's minds. The character can jump between two worlds; the "real" world and the "dream" world. The user jumps from one world to the other by letting the character sleep, which is done through making them sit down at a specific place in the game. If the Scythian's health is diminished during a conflict, it can subsequently be restored by finding and then consuming small, red mushrooms. Eating these mushrooms also activates a special musical track, only played in such an event.

Certain events and passages of play are only allowed to occur if the moon is in a certain phase. Real world time effects gameplay therefore. However, moon phases can be skipped by visiting the "moon grotto". This is a hidden cave that is unlocked late in the game. Entering this cave will also play a unique musical track that can not be found on the official soundtrack. The Scythian can talk to the girl at the beginning of the second "session", and in turn she will tell the Scythian how to sing a "song of sworcery". The user can activate this ability by tapping and holding on the Scythian (clicking and holding on PC), this will initiate the "song". Songs of sworcery can be used to find sprites and even change the world around you in order to find trigons.

Plot

In the game, there are 4 "sessions". In Session I, The Scythian travels through the countryside near the Caucasus Mountains on a quest. The Scythian meets a black-haired girl, colloquially called Girl, tending to some sheep in a meadow near the start of their journey. Eventually they comes upon a man cutting wood named Logfella, and a dog named Dogfella. Logfella reluctantly agrees to lead them to the mountain Mingi Taw. The path ends at a canyon, on the other side of which is a massive face carved into the mountain, the mouth being an entrance to a cave.

The Scythian raises their sword under a rainbow near the canyon and a "tongue" extends from the mouth. The Scythian crosses into Mingi Taw alone. Eventually, the Scythian arrives at their goal deep under the mountain: a book of powerful "sworcery" known as the Megatome. The Scythian's sword reacts to the presence of the Megatome, and they use it to cut the book free from the skeletal hands that hold it in place. Suddenly, the hands and an antlered skull hovering above it come alive and chase the Scythian through the caves of Mingi Taw. The Scythian escapes, but the eyes and mouth of the face on Mingi Taw close and exude black smoke, and a thunderstorm begins overhead. A wolf-like creature with three eyes pursues the Scythian, the dog, and Logfella as they make their way to Logfella's cabin. The first "session" ends with the Scythian triumphant having obtained the Megatome.

Afterwards, we are presented with the second session of the Superbrothers: Sword & Sworcery EP by "The Archetype". He monitors the Scythian's progress throughout the story, calling their journey a series of tests (or sessions). Shortly thereafter, we return to the Scythian teleporting to a platform east of Logfella's cabin. The Scythian makes it back to Logfella's cabin, where Girl suggests awakening several nearby sylvan sprites – mystical creatures that grant miracles to those who summon them – to break up the thunderstorm. She reminds the Scythian that these sprites emit bubbles (which could be interpreted as a scent) and a specific sound whenever they are around. And so, the Scythian travels the countryside, locating all three sylvan sprites and breaking up the thunderstorm. To reach the third sylvan sprite, the Scythian must traverse to the side of Mingi Taw, but the door to the path leading there is locked. Logfella, who holds the key, tells the Scythian that he lost it while dreaming. He explains that by sitting near the hearth of the fire inside the cabin one enters a dream space.

Inside the dream, the Scythian watches a Boor who's dancing about. Approaching it, the Boor begins to run away. Following it, she reaches the side of a lake, where Logfella's key is. With it, they travel to the side of Mingi Taw to awaken the third sylvan sprite and break up the storm. When all the sylvan sprites are awakened, Girl and Logfella see this event as a "time of miracles," as told in tales between folks of the Caucasus. Once the storm has passed, a mysterious light emanates at a maze-like structure in the meadow near Logfella's cabin. After chanting a song of sworcery, a geometric figure suddenly appears. This geometric figure, an upside-down triangle, is recognized in the Megatome to be the "Golden Trigon", a piece of the Trigon Trifecta. Approaching the Golden Trigon, the Scythian readies their sword and shield, as it begins to attack. The Trigon's attacks begin with a projectile-like beam before progressing to lasers being shot out of an eye-like figure which the Trigon assumes, all of which follow the pattern of the song being played during the battle. After defeating the Golden Trigon, the Scythian stores it in the Megatome, and the session ends.

The Scythian searches the dreams of Girl and Logfella and finds the remaining two Trigon pieces. This allows her to be teleported to Mingi Taw to vanquish the antlered ghost (referred to as the Gogolithic Mass), but at great cost to themselves. which the Archetype warns is fatal. After a final showdown with the three-eyed wolf, the Scythian activates the Trigon trifecta and the Megatome at the summit of Mingi Taw, sacrificing themselves and vaporizing the Gogolithic Mass. Logfella and Girl somberly cremate the Scythian's body.