Spring - Metal Factions - Le Bottin des Jeux Linux

Spring - Metal Factions

🗃️ Specifications

📰 Title: Spring - Metal Factions 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 05. Released
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Spring, TA, ... 🌍️ Browser-based:
🔖 Tags: Strategy; Tactical; Action; Wargame; Conquest; Military; Mining; Building; Mecha; Robots; Replay Value; Spring engine; Sci-fi 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2017-08-28 🍥️ On Deb repo:
📍️ Version: 0.982 📦️ Deb:
🏛️ License type: Free/Free price 📦️ RPM:
🏛️ License: Code : Public domain & GPL / Artwork : CC BY-ND & Free 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 3D Top-Down 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single & Multi 📄️ Source: ✓
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14946 🐛️ Created: 2016-04-16
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un mod de Spring mettant en scène 4 factions robotisées (AVEN, GEAR, CLAW et SPHERE) / 400 unités s'affrontant à travers la galaxie pour le contrôle des ressources. Chaque faction dispose d'unités communes, mais aussi d'unités ayant des capacités et attributs spécifiques (points forts / points faibles). [en]: A Spring mod featuring 4 robotic factions (AVEN, GEAR, CLAW and SPHERE) / 400 units fighting across the galaxy for resource control. Each faction has common units, but also units with specific capabilities and attributes (strengths / weaknesses).

🎥️ Videos

🕹️ Gameplay : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI 1 2] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : (empty)

🍩️ Resources
• Download the game (Not necessarily the latest version) : [SpringFiles (Metal Factions)
• Other resources (maps, ...) :
- See "Spring - [Resources]" in this database.
- Recommended maps : [SpringFiles (Obsidian map)] (Valles_Marineris_v2) (Intersection v3 3) (DryRiver) (Desert Needle Small 4.1) (Titan map)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Rui Gusmão [fr] [en]) : [Site 1 2] [twitter] [YouTube] [LinkedIn] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

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🕵️ Reviews


🐘 Social Networking Update (on Mastodon)

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Source of this Entry:

📕 Description [fr]

Un mod de Spring mettant en scène 4 factions, par raaar (Rui Gusmão).
Il utilise le moteur Spring.

Metal Factions est un mod de Spring mettant en scène 4 factions robotisées (AVEN, GEAR, CLAW et SPHERE) / 400 unités s'affrontant à travers la galaxie pour le contrôle des ressources. Chaque faction dispose d'unités communes, mais aussi d'unités ayant des capacités et attributs spécifiques (points forts / points faibles).


Dans un avenir lointain, différentes factions s'affrontent à travers la galaxie pour le contrôle des ressources en utilisant des armées de machines perfectionnées ...
Metal Factions est un jeu de stratégie temps réel libre fonctionnant grâce au moteur Spring RTS.
C'est un jeu évolutif qui comporte actuellement quatre factions : AVEN, GEAR, CLAW et SPHERE.

Les Factions

Le gameplay est fondamentalement le même pour l'ensemble des factions, avec des unités de base communes aux factions telles que les scouts, les bâtiments se rapportant à l'économie, les défenses, l'artillerie, les unités lourdement blindées, les raiders, les avions, etc., mais l'idée est que leurs «boîtes à outils» ont délibérément plus d'outils d'un type spécifique, tandis que d'autres font défaut, ce qui permet de garder les choses intéressantes.

Chaque faction a des unités qui lui sont propres et présentent des inclinaisons vers des types d'unités spécifiques et des attributs, mais elles ont aussi un certain nombre d'unités ayant des traits opposés, afin d'obliger les joueurs à investiguer pour leur permettre de faire le point sur les unités de l'adversaire.

📕 Description [en]

Far into the future, different factions fight throughout the galaxy for control of resources using armies of advanced machines...

Metal Factions is a FREE 3D real time strategy game that runs on the Spring RTS engine.
It's an evolving game that currently features four factions: AVEN, GEAR, CLAW and SPHERE.

Context

I've played many RTS games since the early 1990s, some of them online, most notably Blizzard's Starcraft, Warcraft 3 and their sequels and Cavedog's Total Annihilation. Often I'd play around with the game editors and make custom maps and modifications. At some point I had made lots of custom units for Total Annihilation and played on LAN with friends.

Eventually I found the Spring RTS community.

Since 2011, I've been discretely building CLAW and SPHERE factions on a game called TA Factions, which built upon XTA (itself a coversion of the old Total Annihilation game to the Spring engine). In 2014, I decided to move away from TA intelectual property and make a more serious attempt at an original game with great gameplay and acceptable graphics. I changed the name to Metal Factions and replaced the TA factions with AVEN and GEAR, remade most of the animations, added new units and made lots of other improvements.

I also made a game-specific LUA AI (MFAI) and an algorithm to automatically set costs for units based on their attributes. This is to try and balance the game first without relying so much on community feedback. For this reason, prices of many units can change slightly from one version to the next.

Copyright

This started as a TA mod. It's moving away from TA IP but it's not there yet. Still has some textures and most of the TA sounds.

The license for original content and artwork is CC-BY-ND, so other game devs are not allowed to make mods of this game or add the units to other games.

Unit scripts, lua widgets and gadgets, including MFAI have their own licences though, which is usually "Public Domain" (PD - the default) and GPL for some, so other game devs can use them for their own purposes.

(check LICENSE.txt inside the game package for more information)


General Instructions

The objective of the game is to destroy the opposing teams' units.

Each player starts with a single commander unit which is relatively powerful on its own. It works as both a builder and a combat unit. They use it to build and defend an economy with energy generators, metal extractors, storage, factories that build mobile units.

Players try to grab as much land as possible to get resources (namely scarce metal and geothermal spots that are scattered throughout the map) while trying to prevent the opponent from doing the same.

Then they use a mix of economy advantage and clever tactics to overwhelm and defeat their opponents.

Units have basic AI : armed ones will turn their turrets and engage enemies in range even when given MOVE orders, builder units set on PATROL will repair nearby friendly units and assist construction of new ones, as well as reclaim resources from nearby map features and wreckage.


The Factions

The gameplay is basically the same for all factions and there's a core set of units for each which includes scouts, economy buildings, defenses, artillery, heavily armored units, raiders, planes, etc. but the idea is their "toolboxes" deliberately having more tools of a specific type, and missing a few others, to keep things interesting.

Each faction has some unique units and shows biases toward specific unit types and attributes, but also has a few units that have opposite traits, so players need to scout to figure out what their opponent is really up to.


AVEN

AVEN has more variety of affordable, fast and agressive units, but they are usually lacking in firepower or resilience. They have a bias toward movement speed.
Some of their signature weapons are cheap EMG, disruptors that deal less damage but paralyze enemies and highly mobile hovercraft. They also have aura effects that boost movement speed and HP regeneration of nearby friendly units.

GEAR

GEAR has deceptively powerful units which are usually lacking in some odd way. Some are clumsy and inaccurate, others have very low range and/or very slow speed. Others deal indiscriminate damage.
They have no all-terrain land units.
Some of their signature weapons are flamethrower units that set enemies on fire, heat rays, kamikaze units, pop-up defenses and very heavy tank options.

CLAW

CLAW has more variety of units which have a bias toward high firepower and range, usually at the expense of speed, resilience or a lower price tag.
Some of their signature weapons are miniguns, railguns and blue lasers.

SPHERE

SPHERE has more variety of resilient units, although many are somewhat slow and not as cost-effective at dealing raw damage.
SPHERE has no cloakable units.
Some of their signature weapons are lightning beams, energized plasma cannons and anti-gravity flying armored spheres that require lots of energy to move. They also use energy for defense through unit and area shields that quickly regenerate.

🚧️ Installation [fr]

INSTALLATION :

▸ Installation principale :
Comme pour tous les jeux utilisant le moteur de Spring, il est nécessaire d'installer :
• le moteur Spring (suivez les instructions de la fiche Spring du Bottin, en dépôts, la 1ère installation nécessite une petite phase d'initialisation des répertoires, mais c'est rapide),
• une ou plusieurs cartes (au format ".sd7", à copier dans ~/.config/spring/maps). Sur la fiche "Spring - [Ressources]" nous en listons quelques-unes, classées par thème),
• ce jeu (voir la section "Resources", livrable au format .sdz, copiez-le dans le répertoire ~/.config/spring/games/)

Cartes conseillées :
• Voir la fiche "Ressources - Spring" du Bottin.


LANCEMENT DU JEU :

Si vous avez installé spring via les dépôts Debian, en console lancez : $ spring