Spring - Blood and Steel - Le Bottin des Jeux Linux

Spring - Blood and Steel

🗃️ Specifications

📰 Title: Spring - Blood and Steel 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 08. Not working
🏷️ Category: Strategy ➤ Top-Down Fight of Units ➤ Spring, TA, ... 🌍️ Browser-based:
🔖 Tags: Strategy; Tactical; Action; Wargame; Conquest; Military; Mining; Building; Mecha; Robots; Replay Value; Spring engine; Sci-fi 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2009-10-03 🍥️ On Deb repo:
📍️ Version: Beta 03 📦️ Deb:
🏛️ License type: FOSS/NC | ND 📦️ RPM:
🏛️ License: Code : GPL-2+ / Artwork : CC BY-NC 3.0 & Proprietary (OTA : Fair use) 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single & Multi 📄️ Source: ✓
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12937 🐛️ Created: 2010-09-13
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un mod de Spring qui semble être axé sur des affrontements terre-air [en]: A Spring mod, that seems focused on earth - air confrontation

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots 1 2] [Videos t(202xxx) t(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : (empty)

🍩️ Resources
• Download the game (Not necessarily the latest version) : [SpringFiles (Blood and Steel)]
• Other resources (maps, ...) : see "Spring - [Resources]" in this database.
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (bobthedinosaur(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related


📦️ Misc. repositories

🕵️ Reviews


🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un mod de Spring qui semble être axé sur des affrontements terre-air, par bobthedinosaur.
Il utilise le moteur Spring.

Blood and Steel est un mod de Spring qui semble être axé sur des affrontements terre-air.

📕 Description [en]

A Spring mod, that seems focused on earth - air confrontation.

The game works like this:

You start off with your Port (which is an air base). Your Port is like the commander, you only get 1, and if you lose it you lose the game (only 1 unit can damage the port*). It also is the spawn point for your units.

You get your main force when the reinforcement timer is full, and then it restarts. You can add to the timer charging rate when you capture the objective points (city blocks). Your forces are dropped off in waves of 8, picked randomly according to the units weight (the more powerful the unit the less likely you will receive them).

There are also supply centers (refineries) that you can capture, that don't really do much right now, but help spawn air forces faster.

To win the Game you need destroy your enemy's Port using Combat Engineer's Special Ability, the Satchel Charges. No other weapon will damage the Port.


The Main Forces:

There are 4 classes of units: Infantry, Land Vehicles, Defensive Structures, and Aircraft.

There are 5 types in each class, was originally 4 based of each unit type was to specialize countering another class (such as anti air, anti vehicle, etc..), but a 5th reconnaissance type was added to all classes.

Most of the units have special abilities as well that you can activate with their button (haven't got a hot fix key for it yet would be great though). These abilities generally change the role or increase some of its characteristics (such as firepower or range or LOS), but at a cost.

The following is the list of units, their roles, their normal abilities, and their special abilities for the 1st race (the only one currently in the game.)

Infantry (All infantry also have the ability to cloak at 1/2 speed and are not picked up by radar)
> Scout Team / Reconnaissance / 2 Rifles/ +Increased LOS + Sniper Rifle - No Movement
> Rifle Squad /Counter Infantry / 3 Rifles and 1 Machinegun/ +Deployed higher rate and accuracy to the Machinegun - No Movement
> Combat Engineerings / Counter Defense / 4 Rifles and Grenades / +Satchel charges for destroying Defenses and the Port*
> Anti Tank Team / Counter Vehicle / 2 Rifles and 1 Anti Armor Recoiless Rifle / +Volley Shot -Longer Reload Time -No Movment
> Anti Air Team /Counter Aircraft/ 2 Rifles and 1 Crew Fired Missile Launcher / +DumbFire Mode Against Ground Units, -No Guidance, -No Movement

Vehicles
> Pershing / Fast Recon Jeep/ Heavy Machinegun/ +LOS , -No Movement
> MacArthur / Infantry Fighting Vehicle/ Medium Auto Cannon/ +Abilitiy to Transport Infantry
> Trajan / Main Battle Tank / Heavy Cannon / +Armor Piercing Rounds (More Damage vs Veh), -NO Movement
> Prometheus / Artillery Support Mechthing/ 2 Long Range Cannons / +Volley Shot, -Reload Time, -No Movement
> Vulture / Air Defense Vehicle/ 2 Anti Air Missile Launchers/ +DumbFire Mode vs Ground Targets, -Guidance, -No Movement

Defenses (Besides the Weapons Truck and LCAC, the Defense Units are Stationary Structures)
> Weapons Truck / Supply and Transport Truck/ Transforms into Defensive Structures/ +Ability to Transport Infantry
> Radar Installation / Detection / Radar / +Jamming -No Radar
> Bunker / Anti Infantry / Quad Machinegun / +Bunker Down for Added Armor, -No Firing Weapon
> Artillery Cannon / Anti Vehicle / Long Range Cannon /+Flak Mode (Good vs Aircraft) -Can't Target Ground
> SAM Station / Anti Ait/ 3 Missiles / +DumbFire Mode Fire a Volley Against Ground Targets, -No Guidance, -Longer Reload Time
> Strike Missile / Anti Structure Artillery / 1 Tactical Heavy Missile / +Interceptor Mode (to Shoot Down Incoming Tactical Missiles)
>LCAC / No Weapons / Hovercraft Transport / Can Carry Heaviest of Vehicles Across Water

Aircraft
> Hillenkoetter UAV/ Air Scout/ No Weapons, Stealth, +LOS/ no LOS, no stealth, +Radar Mode
> Eagle/ Air Transport/ Heavy Chain Gun/ +Abilitiy to Transport
> Python/ Attack Gunship / Auto Cannon / +Air to Surface Rocket Volley, - Reload Time
> Destiny/ Precision Bomber/ Guided Heavy Bomb / +Cluster Bombs, -Less Damage per Bomb, +Spread AOE, -More Payload Use
> Gyrfalcon/ Interceptor / Anti Air Missile / + Air to Ground Missile, -Low Guidance, -Medium Damage

🚧️ Installation [fr]

INSTALLATION :

▸ Installation principale :
Comme pour tous les jeux utilisant le moteur de Spring, il est nécessaire d'installer :
• le moteur Spring (suivez les instructions de la fiche Spring du Bottin, en dépôts, la 1ère installation nécessite une petite phase d'initialisation des répertoires, mais c'est rapide),
• une ou plusieurs cartes (au format ".sd7", à copier dans ~/.config/spring/maps). Sur la fiche "Spring - [Ressources]" nous en listons quelques-unes, classées par thème),
• ce jeu (voir la section "Resources", livrable au format .sdz, copiez-le dans le répertoire ~/.config/spring/games/)

Cartes conseillées :
• Voir la fiche "Ressources - Spring" du Bottin


LANCEMENT DU JEU :

Si vous avez installé spring via les dépôts Debian, en console lancez : $ spring

🔍️ Test [fr]

🕵️ Test (Spring 0.81.2.1 + Blood&Steel beta 03) : fonctionnel, très bien.
🕵️ Test (Spring 0.82.5.1 + Blood&Steel beta 03) : non fonctionnel (le jeu n'apparaît pas dans la liste, on ne peux donc le lancer).
🕵️ Test (Spring 104 + Blood&Steel beta 03) : idem, non fonctionnel (le jeu n'apparaît pas dans la liste, on ne peux donc le lancer).