Silent Service - Le Bottin des Jeux Linux

Silent Service

🗃️ Specifications

📰 Title: Silent Service 🕹️ / 🛠️ Type: Game
🗃️ Genre: Simulation 🚦 Status: 05. Released
🏷️ Category: Simulation ➤ Naval 🌍️ Browser-based:
🔖 Tags: Naval Sim; World War I & II; Oldie 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: Third & First person 📦️ Snap:
👁️ Visual: 2D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14695 🐛️ Created: 2015-04-10
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un simulateur de sous-marin, dans lequel le joueur incarne un commandant américain effectuant des missions dans l'océan Pacifique lors de la Seconde Guerre mondiale [en]: A submarine simulator video game

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(NES) [fr] r(NES) r(Amiga) r(C64) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Gamersgate] [Steam] [GOG]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [Abandonware France [fr]]

🐘 Social
Devs (MicroProse [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Published by (Retroism [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[Wikipedia (Silent Service) [fr] [en]]
[Mobygames]

📦️ Misc. repositories


🕵️ Reviews


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Source of this Entry:

📕 Description [fr]

Un simulateur de sous-marin, par le studio MicroProse (fermé), publié par le studio Retroism (partenariat entre les studios Night Dive Studios et Tommo).

Silent Service est un simulateur (sorti en 1985) de sous-marin, dans lequel le joueur incarne un commandant américain effectuant des missions dans l'océan Pacifique lors de la Seconde Guerre mondiale.


🌍️ Wikipedia :

Silent Service (parfois sous-titré The Submarine Simulation) est un jeu vidéo de simulation de sous-marin. Conçu par Sid Meier, le jeu a été développé et édité par MicroProse en 1985.
Le joueur incarne un commandant américain effectuant des missions dans l'océan Pacifique lors de la Seconde Guerre mondiale.

Système de jeu

Silent Service propose trois modes de jeu différents : action directe, campagne (avec plusieurs niveaux de difficulté), entraînement au lancement de torpilles.

Le jeu permet de gérer une partie des fonctions disponibles à bord d'un sous-marin : utiliser le périscope avec différents niveaux de zoom, lancer des torpilles, monter sur le pont et utiliser les jumelles, gérer le régime du moteur, plonger ou remonter le sous-marin, visualiser les avaries du matériels.

Ainsi, en mode campagne, le joueur doit gérer les déplacements de son sous-marin en utilisant sa carte. Il faut scruter le radar pour détecter la présence de bateaux ennemis. Le joueur a la possibilité d'accélérer ou de ralentir, de faire plonger le sous-marin pour éviter de se faire détecter. Quand un convoi est en vue, il faut surveiller la flotte ennemie à l'aide du périscope, essayer de s'approcher avec un angle d'attaque convenable, et enfin tirer une torpille ; il est ensuite conseillé de plonger et de couper les moteurs pour ne pas se faire repérer.

À la fin d'une partie, le jeu affiche un résumé des bateaux coulés, ainsi que leur tonnage total.

📕 Description [en]

Exciting World War II Submarine Action in the South Pacific!! by Sid Meier.

0400 hours, Tuesday 1942… BATTLE STATIONS!! BATTLE STATIONS!! Enemy convoy identified on radar!!

SILENT SERVICE, The Submarine Simulation, brings exciting action, great strategy, detailed graphics and an ultra-realistic simulation of a World War II U.S. submarine in the South Pacific.

SILENT SERVICE’s outstanding features include: all the critical battle stations 0 engine room, conning tower and ship’s bridge; challenging and realistic combat versus single ships and heavily escorted convoys; and an infinite variety of situations using complete maps and charts for the entire South-west Pacific and a sophisticated and realistic attack plotting system.

SILENT SERVICE is the most detailed and realistic submarine simulation for home computers. Player selected “reality levels” allow the player to customize complexity, and time scaling ensures that the actions and decisions are constantly required. SILENT SERVICE provides a wide selection of historical scenarios from individual attacks to patrol missions that bring challenge and fun to both the first time player and the experienced submarine veteran.

Will you, as submarine captain, select a quiet patrol sector in the Marianas Islands, or choose the dangerous waters off the coast of Japan? Is the submerged daylight periscope attack best, or do you charge in on the surface at night using only radar bearing to guide you? Do you pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the SILENT SERVICE!


🌍️ Wikipedia:
Silent Service is a 1985 submarine simulator video game. It was designed by Sid Meier and published by MicroProse for various 8-bit home computers, and in 1987 for 16-bit systems like the Amiga. A NES port of Silent Service developed by Rare was released in 1989 by Konami in Europe and by Ultra Games in North America. The follow-up game, Silent Service II, was released in 1990.

Gameplay

Silent Service is set in the Pacific Ocean during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping ("Silent Service" was a nickname for the US Navy's submarine force in the Pacific during WWII).

The game allows the player to choose when to attack and a whole range of realistic tactics are available, including the End Around as well as near invisibility at night (if the sub's profile is kept to a minimum). The game's realism was hampered by the simulation's inability to handle more than four projectiles at a time. This was particularly troublesome when battling multiple destroyers, since the submarine would not be able to fire if four torpedoes were already in the water.

The game accelerates real time when not in combat. Sid Meier described a number of key factors that influenced the design of the game: The size of the theatre, the variety of tactical situations, and evolving technology, such as torpedoes that did or did not leave trails of bubbles on the surface, and the use of surface radar. Tasks such as navigation, damage repair, and firing were compartmentalized into different screens to allow players access to a great deal of information, but also focus on the task at hand.