|📰 Title:||SiN||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Adventure & Action||🚦 Status:||10. Unavailable|
|🏷️ Category:||Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Misc.||🌍️ Browser-based:|
|🔖 Tags:||Action; FPS; Shooter; Sci-fi||📦️ Package Name:|
|🐣️ Approx. start:||1998-11-09||📦️ Arch:|
|🐤️ Latest:||1998-11-09||🍥️ On Deb repo:|
|📍️ Version:||Latest : -||📦️ Deb:|
|🏛️ License type:||Commercial||📦️ RPM:|
|🏛️ License:||Commercial||📦️ AppImage:|
|🏝️ Perspective:||First person||📦️ Snap:|
|👁️ Visual:||3D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Real Time||⚙️ Generic bin.:|
|👫️ Played:||Single||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||12814||🐛️ Created:||2010-08-20|
|[fr]:||Un jeu d'action et un FPS plongeant le joueur en 2037, époque à laquelle les forces de police devenues inefficaces ont été supplantées par les compagnies de sécurité privées||[en]:||A first-person shooter video game based on a modified version of the Quake II engine|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage (Web archive)] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : [Steam (Windows)] [GOG (Windows)]
• [Fileplanet (Linux demo)]
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Ritual Entertainment(202xxx) [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (Sin) [fr] [en] [de]]
[The Gamer's Guide] [Ritualistic] [Zeden]
📦️ Misc. repositories
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un jeu d'action et un FPS basé sur le moteur de Quake 2, par le studio Ritual Entertainment.
SiN est un jeu d'action et un FPS basé sur le moteur de Quake 2 (sorti en 1998) plongeant le joueur en 2037, époque à laquelle les forces de police devenues inefficaces ont été supplantées par les compagnies de sécurité privées.
Le joueur incarne John Blade, commandant de l'une d'entre elles, enquêtant sur une affaire de drogue.
Il se demande si celle-ci n'a pas de liens avec une affaire de mutants dans la ville.
Croisant le chemin d'un Hacker, il n'est pas au bout de ses surprises ...
Le scénario n'est pas linéaire, se modifiant en fonction des décisions du joueur.
a r e y o u r e a d y ?
Sin is complete and was on store shelves on or around the 5th of November, 1998!
Prepare yourself for a whole new type of action game. Always expect the unexpected. With levels and characters
that change depending on the decisions you make and the path that you choose. Never before has a 3D action game ever been produced with this level of reactive technology and innovation.
Get ready for a new era in 3D action gaming. Get ready for S i n .
🌍️ Wikipedia:SiN is a first-person shooter video game based on a modified version of the Quake II engine developed by Ritual Entertainment and published by Activision in late 1998. The game was later released over Steam platform on April 5, 2006, either as a standalone product, or bundled together with its sequel, SiN Episodes. It was also released, along with its expansion pack SiN: Wages of Sin on GOG.com on January 30, 2014, DRM-free and fixed for modern hardware.
SiN introduced some features to the first-person shooter genre, such as the ability to knock the weapon out of an opponent's hand and to take area-specific damage from enemies. Although drivable vehicles did not play a big part in the game, there were some sections and levels which required the player to drive certain vehicles, including an ATV, a patrol boat, a forklift and a helicopter. SiN also featured three different types of body armor - for the legs, for the torso and for the head, with each of them depleting separately according to where the player was getting hit.
SiN featured one of the highest levels of interactivity of any first-person shooter at that time. Much of the environment could be interacted with, computer terminals could be manipulated through a DOS-like command prompt, and various objects could be destroyed. Also, a player's progression through SiN was not entirely linear. Many levels had multiple ways in which to complete them, and actions could trigger drastic changes in future levels. This feature was intended to add a level of replayability to the game and force the player to think before acting. SiN also contained many Easter eggs, more so than most other games, ranging from some fairly obvious signs and graffiti to entire secret hidden rooms.
The artificial intelligence of the enemies in the game was on a very high level for its time, with the foes being able to run for cover, call for reinforcements, locate the player throughout the levels, respond to specific scripts etc. However, there were some issues with the game code which prevented the enemies to act completely in the way they were supposed to and unleash their full potential.
Most of the single-player levels were real-life locations like power plants, dams, banks, subway stations, oilrigs etc. Besides them, there were also more sci-fi oriented levels like genetic laboratories, bioMecha assembly facilities, missile silos, and more. One of the innovative levels featured an entirely underwater landscape in which the player had to find oxygen supply in order to survive. The weapons that the player could obtain in the game ranged from near-future equivalents of present day conventional weapons to experimental devices that required power in order to operate.
Set in the near future of 2037, many of the levels and locations are reminiscent of their current day equivalents. Banks, building sites, sewage works and other everyday recognizable buildings form the basis of many of the levels in SiN. One major difference in the world of SiN is the lack of a police force. Ten years prior to the game, the police force collapsed due to corruption and ineffectiveness against the rising tide of crime. Private security companies have taken the police's place, with some of them patrolling the streets like the former police, some in charge of protecting their employer's assets.
One of the companies which employ their own armed security forces is SinTek, a large multi-national biotechnology corporation specializing in medical and chemical research, owned by the beautiful and charismatic Elexis Sinclaire. Elexis took over the company following the mysterious disappearance of her father, Dr. Thrall Sinclaire, who founded it in 2005.
The protagonist of the game, Colonel John R. ("Rusty") Blade, is the commander of one of the largest security forces in the city of Freeport, HardCorps. Prior to the beginning of the game, Blade is working to rid the streets of a potent new recreational drug named U4, which is rapidly gaining popularity in Freeport and is rumored to be able to cause genetic mutations to its users. Yet the source of the drug is still unknown, and its effects not entirely studied. As the game begins, the player is placed into the shoes of John Blade as he responds to a full scale bank heist and hostage situation perpetrated by a well known Freeport criminal boss, Antonio Mancini. But as the player progresses and pursues the criminal behind the heist, further questions are raised: Who is really behind the heist? And is this linked to the reported appearances of mutants in the city?
As the game progresses, it is gradually revealed that the whole bank robbery is funded by Elexis Sinclaire, who in fact only wanted Mancini to steal a safety deposit box from the bank's vault. When she learns that he launched a full-scale bank heist instead, she injects him with concentrated U4 and turns him into a mutant, sending him after Blade. John manages to defeat the huge creature, and afterwards learns that it was in fact Mancini himself. Blade also finds out that the substance found in Mancini's body after his death is only manufactured by one company: SinTek. All these unavoidable facts force Blade to embark onto an investigation into SinTEK's vast industrial area located in the outskirts of Freeport.
Later, Blade learns that Elexis Sinclaire's main goal is to poison the Freeport water system with vast quantities of U4, turning all of the city's inhabitants into mutants. He manages to thwart that plan, but it turns out to be just a diversion, because in the meantime, SinTek's troops steal nuclear warheads from a U.S. military base. Elexis threatens to fill them with U4 and launch them at specific targets, turning the entire world's population into mutants. As Blade becomes aware of that, he heads to SinTek's main base in order to stop Sinclaire.
Throughout the missions, Blade is aided via radio link by a computer expert working at HardCorps: JC, a skilled hacker, capable of breaking into even the tightest of networks. In fact, Blade had first found out about JC when investigating a cracker who had broken into the HardCorps system. After tracking down the hacker, Blade, recognizing the perpetrator's talents, decided to make him a job offer at HardCorps instead of arresting him. Thus, JC became one of HardCorps most valuable assets and the only one able to assist them in hacking-based missions.
💡️ Commentaires généraux:
Le jeu n'est plus en vente en version Linux, statut Linux games supprimé.