Shores of Hazeron - Le Bottin des Jeux Linux

Shores of Hazeron

🗃️ Specifications

📰 Title: Shores of Hazeron 🕹️ / 🛠️ Type: Game
🗃️ Genre: Strategy 🚦 Status: 05. Released
🏷️ Category: Strategy ➤ Misc. 🌍️ Browser-based:
🔖 Tags: Strategy - MMORTS 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2013-04-10 🍥️ On Deb repo:
📍️ Version: Serveur : 20130410 / Client : 0130410 📦️ Deb:
🏛️ License type: Free/Free price 📦️ RPM:
🏛️ License: Free 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: MMO 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12796 🐛️ Created: 2011-12-04
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un MMORTS spatial [en]: An ambitious and revolutionary game set in a science fiction universe.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : (empty)

🍩️ Resources
• (empty)
Fan-sites : [Our Hazeron]
🛠️ Technical informations
[Open Hub] [Empire Standings (liste des empires)]

🐘 Social
Devs (Software Engineering(202xxx) [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related

📦️ Misc. repositories

🕵️ Reviews
[JeuxOnline [fr]]

📰 News / Source of this Entry (SotE) / News (SotN)

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🔖 #linux

🐧 Update:
📌️ Changes:
📖 Our entry:
🐘 From:

Source of this Entry:

📕 Description [fr]

Un MMORTS spatial, par le studio Software Engineering.

Shores of Hazeron est un MMORTS spatial dans lequel le joueur incarne un être vivant, puis fonde une colonie, gère une citée et enfin part dans une conquête spatiale pour fonder son empire interplanétaire.

📕 Description [en]

Shores of Hazeron is an ambitious and revolutionary game set in a science fiction universe.

We took a new approach. No off-the-shelf 3D engine was used except OpenGL. Years were devoted to developing entirely new methods and techniques. No cut scenes are ever used to make the transition from one place to another. Walk from terrain onto a spacecraft. Fly that spacecraft into space; travel to another world; choose where to enter its atmosphere and land there; step out of the spacecraft onto the terrain. The only semblance of a cut scene is a shooting-stars effect that appears as you transition from one solar system to another. The result is the biggest most realistic and usable science fiction universe that has ever been attempted.

Are you tired of the air tight movie sets of contemporary 3D games? No places are off-limits in Shores of Hazeron. Face any direction and start to walk or swim or fly a riding beast or ride a dirt bike or sailboat. At best you'll circle the globe and return to your starting point; more likely something will kill you and eat you along the way. Build a city to manufacture spacecraft; pick a star in the sky and go there. Explore its planets and moons. Build cities and defenses. Expand your empire and prepare to meet the unknown.

Do you want to discover strange new worlds, beam down and see what's there? Shores of Hazeron contains millions of worlds and trillions of plants and quadrillions of creatures that no person has ever seen, not even us. Procedural generation of worlds, including the DNA of its plants and animals, results in nearly limitless variations. Fly to any planet you see; no planet is just a picture in the sky. That's not a worn out movie set down below; it's a dense jungle on the coast of a continent; something lives there. Where to land? Which troops to take on the away team?

Does designing your own sentient race appeal to you? Player characters are created using the same DNA as the animals so the choices are nearly endless. Would your race be a typical bipedal human form, or something completely different, like a speckled two-headed bug, or a gilled fish dude with wings that flies, or even a glowing pink warty thing with a long trunk that leaps like a frog? In Shores of Hazeron you design your own race then spread your race throughout the galaxy.

Have you dreamed about the starship you would drive? The Enterprise? Nostromo? The Millennium Falcon? A Death Star? Perhaps the Battlestar Galactica? Maybe a Borg cube is more your style? In Shores of Hazeron you design your own deck plans and lay out the systems of your spacecraft, balancing performance against capability, mass against force. Then you manufacture your ship and climb aboard. Simply walk|slither|hunker|crawl|fly|ride|drive through an operable door that opens and closes at your command. Turn the lights on. Walk through its halls. Use control stations to operate the systems of your spacecraft, including transporters to beam to|from planets or other spacecraft.

Can you command a starship? AI controlled crewmen and troops can operate all the stations and weapons of your spacecraft, carrying out your orders. Other players can also operate the stations and weapons of your spacecraft for ultimate performance. Trade cargo and execute missions to earn money. Prepare to encounter the unknown first-hand. Sensor contact! Are they hostile? Shields up, 80% to front! Lock-on weapons and FIRE! Their shields are down. Energize transporters. Boarding party, follow me!

Would you play a massively multi player space game? This is a real game, the kind that can be won and lost. Players are organized into empires. Empires are established and maintained by players in the game itself. Your empire can expand and win or be crushed out of existence. Ultimately, Shores of Hazeron is a game of self reliance. No matter where you find yourself, even if reduced to an empty world in some unexplored region of space, you have all that you need to reach for the stars.

Welcome aboard!