Sauerbomber - Le Bottin des Jeux Linux

Sauerbomber

🗃️ Specifications

📰 Title: Sauerbomber 🕹️ / 🛠️ Type: Game
🗃️ Genre: Arcade 🚦 Status:
🏷️ Category: Arcade ➤ Chase ➤ Bomberman 🍥️ Name:
🔖 Tags: Action; Arcade; Bomberman; Shooter; Chase; Cube engine; Retro; Remake; Cult Classic; Casual; Competitive; PvP; Party Game; Online Multi; Local Multi 📦️ Arch:
🐣️ Approx. start: 🍥️ On Deb repo:
🐤️ Latest: 2012-03-18 📦️ Deb:
📍️ Version: Dev : 9e936fb 📦️ RPM:
🏛️ License type: FOSS/Libre 📦️ AppImage:
🏛️ License: Code : zlib & libpng / Artwork : multi (CC BY-SA, ...) 📦️ Snap:
🏝️ Perspective: First person 📦️ Flatpak:
👁️ Visual: 3D ⚙️ Generic bin.: ✓
⏱️ Pacing: Real Time 📄️ Source: ✓
👫️ Played: Multi 🌍️ Browser-based:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12722 🐛️ Created: 2012-06-02
🐜️ Updated: 2021-07-14

📖️ Summary

[fr]: Un Bomberman en vision subjective 3D [en]: A Bomberman Gamemode for Sauerbraten game engine

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site 1 2 (n.o.)] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI 1 2] [FAQ] [RSS] [Changelog 1 2]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [Nooblounge.net (pour voir si les serveurs sont ouverts)]

🐘 Social
Devs (Sauerbomber Team [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[Wikipedia (Bomberman) [fr] [en]]

📦️ Misc. repositories


🕵️ Reviews


🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un Bomberman en vision subjective 3D, par la Sauerbomber Team.
Il utilise le moteur Sauerbraten.

Sauerbomber est un Bomberman exclusivement multijoueur (en LAN / en ligne, architecture client/serveur) en vision subjective 3D, disposant de plusieurs modes de jeux (voir la section "Features").
L'objectif est de faire sauter vos adversaires à l'aide de bombes que vous déposez sur leur passage dans un labyrinthe.


Sauerbomber Team :
Hanack, mapc & others

📕 Description [en]

The Idea: A Bomberman Gamemode for Sauerbraten game engine

Bots
No bots are possible. It's really impossible to do a AI for bots in this game mode.


A small group of sauerbraten players are going to implement a bomberman like gamemode on base of the cube engine. Why? Because we loved bomberman and thought it would be a great extension to sauerbraten. The cube engine provides most of what's needed: a 3d engine, players, items, mapmodels, weapons and so on. So the implementation of a bomberman like gamemode shouldn't be that hard.

But also, we thought, we should make it closer to sauerbraten than to the original bomberman. Firstly, unlike bomberman it's played in a 3d environment in first person.
Secondly, it should be possible to do some actions that needs some experience and skills like weaponjumps in other gamemodes.

Technical View
--------------

In the bomberman gamemode we implemented a new weapon: the bomb. Unlike other weapons, you get the bomb back if it exploded. So you have to wait, before dropping a bomb again.
Also unlike other weapons players cannot go through bombs. The players are colliding with the bomb and have to make a detour. Also, as previously mentioned, players needs some skills in throwing a bomb. Firstly they can throw the bomb further or shorter. Secondly, using bombs they are able to climb.

Furthermore in the bomberman gamemode there are some items players can collect. The bombs item provides players a second, third, ... bomb they can drop concurrently. The bombradius item lets the bomb explosion radius get bigger. An the bombdelay item shortens the time before the bomb explodes.

There is another thing to mention: there is a new entity type called obstacle. In the bomberman gamemode players can damage obstacle like barrels or boxes. If the health is lower than the damage, the obstacle explodes. Unlike boxes or barrels obstacles doesn't move if hit (no hitpush). Also unlike boxes and barrels, obstacles does not start in falling mode. That means that obstacles are flying. The behaviour in this case is like normal mapmodels. Unlike barrels but like boxes, obstacles are not cause damage to other entities or players.

🚧️ Installation [fr]

INSTALLATION :
Le jeu se télécharge via subversion (en dépôts) : $ svn co http://svn.nooblounge.net/projects/bomberman/trunk bomberman

Pour compiler le jeu placez-vous dans le répertoire "bomberman/src/" et lancez successivement :
$ make clean
$ make


PORTS :
Serveur n° 1 : 10510
Serveur n° 2 : 10520
Serveur n° 3 : 10530
Serveur n° 4 : 10540
Serveur n° 5 : 10550

🔍️ Test [fr]

🕵️ Test (Révision 839) :
Malheureusement nous n'avons pas été plus loin que la compilation car nous ne sommes pas parvenu à produire autre chose qu'un binaire 64 bits (déjà livré d'origine) et notre distribution est toujours en 32 bits (sujet à voir ultérieurement en ce qui nous concerne).

💡️ Commentaires généraux:
Nous vous suggérons de jeter un œil au trailer vraiment impressionnant.