|📰 Title:||Sanctum 2||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Strategy||🚦 Status:||05. Released|
|🏷️ Category:||Strategy ➤ TD & DK ➤ Tower Defense||🌍️ Browser-based:|
|🔖 Tags:||Tower Defense; FPS; Strategy; Action; Adventure; RPG; Shooter; Survival; Sci-fi; Co-op; Female Protagonist; Funny; Aliens||📦️ Package Name:|
|🐣️ Approx. start:||📦️ Arch:|
|🐤️ Latest:||🍥️ On Deb repo:|
|📍️ Version:||Latest : -||📦️ Deb:|
|🏛️ License type:||Commercial||📦️ RPM:|
|🏛️ License:||Commercial||📦️ AppImage:|
|🏝️ Perspective:||First person||📦️ Snap:|
|👁️ Visual:||3D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Turn-Based||⚙️ Generic bin.:|
|👫️ Played:||Single & Multi||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||14398||🐛️ Created:||2014-09-21|
|[fr]:||Une ré-implémentation améliorée du jeu éponyme, un jeu mono et multijoueur en co-op mixant FPS et Défense de Tour : dans la 1ère phase du jeu les joueurs construisent des tours et autres remparts de protection avant l'attaque adverse, vient ensuite la 2nde phase en vision subjective dans laquelle ils sautent dans la mêlée et tentent de contenir l'ennemi||[en]:||In Sanctum 2, you will have to utilize elements of multiple gameplay genres to succeed. Build towers and walls during the building phase before the enemies attack, then jump into the fray and help your towers blast everything to pieces in FPS-mode. You can progress through the single player campaign yourself, or play up to 4-player co-op with your friends to discover the secrets of the planet LOEK III and why the aliens are so set on destroying the Cores you are sworn to protect.|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx)] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
Commercial links (Sanctum 2) : [Online store] [Humble Store] [Steam]
Commercial links (Sanctum 2 - The Pursuit) : [Steam]
Commercial links (Sanctum 2 - The Last Stand) : [Steam]
Commercial links (Sanctum 2 - Season Pass) : [Humble Store] [Steam]
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🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Coffee Stain Studios [fr] [en]) : [Site 1 2] [Forums] [twitter] [Facebook] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (Sanctum 2) [fr] [en]]
📦️ Misc. repositories
[jeuxvideo.com [fr]] [IGN] [Metacritic]
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un jeu hybride FPS et défense de tours, par le studio Coffee Stain Studios.
Il utilise le moteur Unreal Engine (dans le Bottin).
Sanctum 2 est une ré-implémentation améliorée du jeu éponyme, un jeu mono et multijoueur en co-op mixant FPS et Défense de Tour : dans la 1ère phase du jeu les joueurs construisent des tours et autres remparts de protection avant l'attaque adverse, vient ensuite la 2nde phase en vision subjective dans laquelle ils sautent dans la mêlée et tentent de contenir l'ennemi.
Sanctum 2 est une ré-implémentation complète du 1er opus hybride Défense de Tour / FPS au monde !
Choisissez parmi quatre classes de personnages uniques et engagez-vous dans une mission de protection des Cores contre des hordes d'aliens mystérieux.
Dans Sanctum 2, vous jouez votre personnage exactement de la manière dont vous le souhaitez grâce au nouveau et vaste système de personnalisation.
Choisissez votre propre assemblage de tours, d'armes et autres parements, et choisissez bien, parce que vous êtes le dernier rempart de l'humanité contre des hordes bien décidées à les anéantir.
Sanctum 2 n'est pas une simple mise à niveau du hit qu'était Sanctum 1, c'est un nouveau jeu entièrement reconstruit à partir de zéro en prenant en compte les retours de la communauté et une conception de jeux indie mettant la barre aussi haute qu'un studio indépendant puisse le faire.
Une action intense - une stratégie profonde
Dans Sanctum 2, vous aurez à utiliser des éléments de plusieurs genres de gameplay pour réussir.
Construisez des tours et des murs pendant la phase de construction avant l'attaque des ennemis, puis sautez dans la mêlée et aidez vos tours à réduire tout en miettes en mode FPS.
Vous pouvez développer vos compétences via la campagne solo, ou jouer jusqu'à 4 joueurs en coopération avec vos amis afin de découvrir les secrets de la planète LOEK III et la raison pour laquelle les aliens se sont donnés pour objectif de détruire les Cores que vous avez juré de protéger.
Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game! Pick from four unique character classes and take up the mission of protecting the Cores from hordes of mysterious aliens. In Sanctum 2 you play your character exactly the way you want through the new and extensive customization system. Pick your own loadout of towers, weapons and perks, and pick well, because you are humanity’s last defense against the hordes set out to destroy it.
Sanctum 2 is not just a simple upgrade of the Steam hit that was Sanctum 1, it’s a new game completely rebuilt from the ground up using community feedback and outside-of-the-box indie game design to really push the bar of what an indie-studio can do.
Intense action – Deep strategy
In Sanctum 2, you will have to utilize elements of multiple gameplay genres to succeed. Build towers and walls during the building phase before the enemies attack, then jump into the fray and help your towers blast everything to pieces in FPS-mode. You can progress through the single player campaign yourself, or play up to 4-player co-op with your friends to discover the secrets of the planet LOEK III and why the aliens are so set on destroying the Cores you are sworn to protect.
Sanctum 2 is a first-person shooter tower defense video game, developed by independent developer Coffee Stain Studios for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360. The successor to Sanctum, Sanctum 2 was announced in 2012 and released on May 15, 2013.
Sanctum 2 takes place in the future on the planet Loek-III where a major human colony has been established by the Britech Foundation in the city of Elysion-1, a vast elegant metropolis. A previous arboreal settlement, Brightholme, had been set up in the wilderness but had collapsed from repeated attacks by the Lumes, a race of diverse creatures native to the planet. It is hinted that some settlers still survive in the ruins of Brightholme and are part of an obscure organisation known as Tsygan, which is opposed to the vast, almost governmental power that Britech holds. Tsygan is a minority compared to the "Brightsiders" – those who side with Britech. Key to the colonies' survival are Cores, which appear as large blue spheres of energy. They convert inert gases like nitrogen into oxygen, and cleanse areas of toxic mushroom-like spores native to Loek-III, which are linked to Lume activity.
The Lumes, which are hostile to Cores, propagate large plant-like access shafts until they are close to a Core, and then launch a coordinated attack on the Core until it is destroyed. If successful, the area will become swamped with poisonous spores. To counter the Lumes, the Britech Foundation has created and armed a military wing known as the Core Guardians, who are tasked to defend the Cores using their arsenal of weapons and defensive towers. The war between Britech and the Lumes has been going on and off for an indeterminate amount of time.
The player takes control of one of four Core Guardians in the game, and it is shown they travel together as a squad. Skye Autumn, the player character of the first game; and Sweet Autumn, Skye's younger sister; both follow on from their father, who was killed in action. Haigen Hawkins is a former Brightholme slum dweller who somehow managed to make it to Elysion-1 and join the military. SiMo, a robot designed to aid the Core Guardians, is the fourth character.
While reporting back to duty, the Core Guardians are suddenly alerted to a major attack on the Facility – a major research centre, industrial development, and city in its own right. Skye takes a drop pod down to a Britech manufacturing and research centre in the middle of a Lume attack, which she defeats. After the Core Guardians regroup, they fend off Lume attacks on the park of a nearby hotel, a research lab, and eventually the main entrance to the facility centre. After fending off the final wave, which included a dangerous boss called a Walker Patriarch, the Core Guardians are ordered to travel to the nearby rocky fields area, named after its distinctive karst topography. Following their successful defence of the initial core, they are ordered to travel to three other outposts to defend their cores. Eventually, they reach the farthest outpost and receive the true intention of their mission: to reach the ruins of Brightholme and find an abandoned lab containing details on the origin of the attacks.
Because of the high spore content of the area, the Core Guardians must travel from old Core site to old Core site, each time activating them to sterilise spores and defending the ensuing Lume attack. Upon finding the lab, it is discovered that the use of the Cores caused an overall increase in spore production, leading to an increase in Lumes. Skye and Haigen decide to keep the data from Britech and instead transmit it to Tsygan, whom they believe would make better use thereof.
Off the radar, the Core Guardians then follow the fault lines of earthquakes, which travel in an arc through the areas they have defended. Using the stolen information, they also discover a massive cavern beneath the original facility, which seems to be artificial but has no link to the surface. After trekking through the swamp, they eventually find a massive underground cavern with a Lume of incredible size (previously shown in the distance in the Sanctum level Aftershock) that releases a torrent of Lumes. The beast, which is the presumed source of the Lume attacks, earthquakes and caverns, fails to destroy the Core, and so instead destroys the area and travels to the surface.
The Core Guardians escape its wrath and reach the surface to see it, in full height and gargantuan size, marching towards the skyscrapers of Elysion 1 with a cohort of Lumes. As the credits roll, the barrage of missiles and lasers from the Elysion 1 defences seem ineffective against the beast, and the players are left on a cliffhanger.
The story is continued in four DLC packs; Road to Elyson, Ruins of Brighthome, The Persuit, and The Last Stand.
In Road to Elyson, the characters are faced with the threat of the large Lume, nicknamed a titan, who is seemingly unstoppable. TSYGAN (real name Charlotte Wray) joins as a playable character, after being sent the message, "They Say You Gain Advantage Now, Hunt Evoked Luminescent Protector." ("TSYGAN, HELP") by Haigen. She helps the squad return to the city via a previously hijacked train, fighting off Lumes along the way.
In Ruins of Brighthome, it is revealed that TSYGAN was creating a massive weapon to use on Elyson 1, named SOKOL, but is able to be used on the titan. Players must fight through the slums, in which they discover what happens to humans who inhale too many spores, a transformation into a sort of spore zombie. Before they begin the final fight to use the massive weapon, it is revealed that the elite of Elyson 1 are already escaping, leaving both the rest of the citizens and all the other humans on the planet to be killed by the Lumes. The titan is going around punching the city, destroying it. The squad is able to power the weapon, however, and uses it on the titan, which only wounds it. They conclude that one more hit would kill it, but the creature wandered away.
In The Pursuit, the squad determines that to keep the titan in place, they must activate cores to agitate it. Throughout this, they learn that all of the elite of Elyson 1 have been fully evacuated, having ordered the military to cover their retreat. The military rebels against the system, however, electing to attempt to save as many civilians as possible. Finally, the Sokol is ready to fire again, and finishes off the titan, presumably ruining the SOKOL, which was only ever designed to fire once.
In The Last Stand, the squad contacts the military, who reveals their plan to attempt to save as many people by using military owned ships to evacuate. It is well known that not everyone will be saved, especially those living in Brighthome. On the last level, the squad learns that there are three more titans, and know that further fighting is futile, as it took a massive super weapon to kill just one, which was unable to be fired again, due to being designed to only fire once. The last level has the player fight off against an endless tide of lumes. If the player manages to hold off for at least ten waves, then the rest of the story is shown. The squad must retreat, as the core is destroyed. TSYGAN elects to stay behind to help the people of Brighthome, even accepting that it is futile. At the request of Haigen, SiMo accompanies her. It is assumed that both are dead. The rest of the squad leaves on a small ship, flying around larger ships that are presumably filled with refugees. However, the three titans rise out of the mist to destroy the large ships, and as the small ship carrying the squad flies away, four more rise, bringing the total amount of known active titans to seven, ending the story on a second cliffhanger.