SUPERHOT (2016) - Le Bottin des Jeux Linux

SUPERHOT (2016)

🗃️ Specifications

📰 Title: SUPERHOT (2016) 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Released
🏷️ Category: Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Misc. 🌍️ Browser-based:
🔖 Tags: FPS; Time Manipulation; Shooter; Arena Shooter; Tactical; Action; Strategy; Bullet Hell; Puzzle; Bullet Time; Short; Cyberpunk; Perma Death; Difficult; Controller; 3D VR 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: First person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14935 🐛️ Created: 2016-03-13
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un FPS dans lequel le temps ne s'écoule que lorsque le joueur se déplace, autorisant un nouveau type de gameplay dans lequel les joueurs planifient leurs mouvements et peuvent esquiver les balles [en]: An FPS in which time only flows when the player moves, allowing a new type of gameplay in which players plan their moves and can dodge bullets

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),


🐧 Linux joue / Linux plays : The Linux Gamer, Chris Were Digital, Gaming with Werewolves,


🎙️ Interview des développeurs / Interview with Dev :

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) ts(202xxx) ts(202xxx) gd(202xxx) id(202xxx) id(202xxx) id(202xxx) id(202xxx) id(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) lp(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Kickstarter (Funding Successful)] [Humble Store] [Steam] [GOG]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (SUPERHOT Team [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube] [PressKit] [reddit] [Discord]

🐝️ Related
[Wikipedia (Superhot) [fr] [en] [de]]

📦️ Misc. repositories

🕵️ Reviews


📰 News / Source of this Entry (SotE) / News (SotN)
[Linux Game News (20160312)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un FPS dans lequel le temps ne s'écoule que lorsque le joueur se déplace, par la SUPERHOT Team.
Il utilise le moteur Unity.

SUPER HOT est un FPS dans lequel le temps ne s'écoule que lorsque le joueur se déplace, autorisant un nouveau type de gameplay dans lequel les joueurs planifient leurs mouvements et peuvent esquiver les balles.


SUPER HOT est le premier jeu de tir où le temps ne passe que lorsque vous vous déplacez.
Avec son gameplay fascinant et ses graphismes stylisés uniques, SUPER HOT vise à ajouter enfin quelque chose de nouveau et de perturbateur dans le genre FPS.
Voir les balles ramper vers vous lorsque vous planifiez soigneusement vos pas et braquez votre arme. Profitez du chaos qui se déchaîne alors que vous mettez ce plan en mouvement.
Esquivez les balles. Bousillez vos ennemis. Une étape après l'autre.



🌍️ Wikipedia:

Superhot (stylisé en SUPERHOT) est un jeu de tir à la première personne, développé en indépendant, et créé par Superhot Team.

Si le jeu utilise les mécaniques classiques du FPS, en éliminant des ennemis en se servant d'armes diverses, le cours du temps dans le jeu n'avance que lorsque le joueur effectue une action; cela créé la possibilité pour le joueur d'analyser sa position en détail et de choisir sa prochaine action, rendant le système de jeu jeu similaire à un jeu de stratégie en temps réel.

Superhot est présenté dans un style minimaliste, avec les ennemis en rouge pour contraster avec un décor gris et blanc.

Le jeu

Superhot place le joueur dans un environnement minimaliste, le but étant d'éliminer des ennemis qui tentent eux-même de vous tuer. Les armes prises par le joueur ont des munitions limitées, obligeant le joueur à abattre des ennemis pour continuer à avoir des munitions, ou à tuer les ennemis en combat à mains nues.

Une seule balle ennemie tue le joueur, faisant redémarrer le niveau. Si les mécaniques de jeu sont les même que les autres FPS, la distinction se fait que le temps avance uniquement quand le joueur tire avec une arme ou se déplace, et à l'inverse le temps est "figé" s'il n'y a aucun mouvement ou action de la part du joueur. Cette règle est définie par le slogan du jeu : "Time Moves Only When You Move" (Le temps avance seulement quand vous avancez). Cette mécanique de jeu donne au joueur la possibilité de modifier ses déplacements afin d'éviter une balle ou de s'arrêter, afin de décider quel serait le meilleur mouvement possible selon une situation donnée, qui évoluera instantanément en fonction des choix.

Superhot a été nommé avec une mention honorable pour le Nuovo Award de 2014

📕 Description [en]

SUPERHOT is the first person shooter where time moves only when you move.
With its mesmerising gameplay and unique, stylized graphics SUPERHOT aims to finally add something new and disruptive to the FPS genre.
See the bullets crawling towards you as you carefully plan your steps and aim your gun. Enjoy the mayhem that is unleashed as you put that plan into motion.
Dodge bullets. Take out your enemies. One step at a time.


🌍️ Wikipedia:

Superhot (stylized as SUPERHOT) is an independently developed first-person shooter video game, created by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game only progresses when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy-based games. The game is presented in a minimalist art style, with enemies in red in contrast to white and grey backgrounds.

The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a a browser-based demonstration in September 2013. Widespread attention from the demonstration prompted the team to develop out the full game, using Kickstarter to secure funding to complete the title. Superhot was released for Microsoft Windows, OS X, and Linux on 25 February 2016, with an Xbox One version anticipated in March 2016; the Superhot Team has also stated plans to support virtual reality devices. The game was met with positive reception, with reviewers considering the title to be a fresh take on the first-person shooter genre.

Gameplay

Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Weapons picked up by the player have limited ammunition, requiring the player to rely on defeating enemies to get more ammo, or making melee kills. Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, the distinguishing feature is that time only moves forward at normal speed when the player performs an action like moving or firing a gun, otherwise time moves very slowly; this is described in the game's tagline "Time Moves Only When You Move". This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation.

The game, as originally created, was a three-level demonstration project playable in a web browser. In expanding to the full game, Superhot Team crafted a campaign mode across approximately thirty levels, estimated to be as long as Portal. The full game includes additional weapons, including explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces computer-controlled opponents that have similar awareness as the player and can dodge the player's bullets. One significant change from the earlier prototype is that the player does not automatically pick up a weapon when they pass over it but must enact a specific control to do so, enabling the player to selectively choose and use weapons, or grab weapons as they fall out of opponent's hands. The full version the game also enables the player to jump and as long as the jump button or key is held, the player can slow down time to plan out and perform actions, enabling aerial gunplay.

In the last portion of the campaign, the player also becomes able to "hotswitch" into an enemy's body; this moves the player's perspective permanently into the target, and kills the previous body. The manoeuvre allows the player to escape projectiles that are too close to dodge, but has a cooldown timer that prevents repeated use, and the new body also drops its weapons upon switching.

In addition to the campaign mode, the full release of Superhot includes an "endless" mode where the player survives as long as they can against an endless stream of enemies. A "challenge" mode allows players to replay the campaign mode levels but under specific restrictions or requirements, such as completing the level within a limited amount of time or only using a specific type of weapon. The final game also includes replay editor to allow users to prepare video clips to share on social media websites.

Plot

The Superhot narrative works in several metanarrative levels: the player plays a fictionalized version of themselves sitting in front of their DOS prompt, getting a message from their friend who offers them a new game called superhot.exe, claiming that the only way to access it is with a crack. Launching the game allows the player to engage enemies for several levels, after which the game glitches out and disconnects. Playing on, it becomes apparent that the player's presence in the game is known and monitored by whoever is responsible for the code: the player's messages to their friend are altered once they're entered, and the system not only addresses the player directly, but shows that the player is in fact an entity inside of Superhot. The system warns that the player is unaware of the consequences of their actions, and makes the player promise never to start the game again. When doing so, the system chides the player and leads them to the player's entity - a figure wearing VR headgear - and forces the player to hit themselves on the head. Upon doing so, the "game" glitches out again, and the player insists in the chat that their head hurts. The system wants the player once again to stop using Superhot, and forces the player to quit the game entirely. When starting it again, the system concedes to the player's insistence to keep playing, and takes over the player's mind, and they're tasked with connecting and uploading their mind into the system's core. Once done, the player becomes part of the core, and shoots their original entity, finally becoming one with Superhot.

🔍️ Test [fr]

💡️ Commentaires généraux:
Le studio était parvenu à lever les fonds nécessaires (251 K$) mi Juin 2014 sur le site Kickstarter, le jeu est à présent disponible à la vente.

Kickstarter est un site de sponsoring de projets permettant - en ce qui concerne les jeux, aux joueurs et aux développeurs de financer le développement de jeux sans le carcan des maisons d'édition. Les studios obtiennent le pré-financement de leur production, les joueurs bénéficient d'avantages proportionnels au montant de leur participation (tarif avantageux, personnalisations, ...) sans garantie de résultat.