|📰 Title:||STAR WARS™: Tie fighter special edition||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Simulation||🚦 Status:||05. Released|
|🏷️ Category:||Adventure & Action ➤ FPS ➤ Fantasy & Sci-fi ➤ Star wars||🌍️ Browser-based:|
|🔖 Tags:||FPS; Shooter; Space; Action; Space; Space Combat; Space warfare; Sci-fi; Atmospheric; Joystick||📦️ Package Name:|
|🐣️ Approx. start:||📦️ Arch:|
|🐤️ Latest:||🍥️ On Deb repo:|
|📍️ Version:||Latest : -||📦️ Deb:|
|🏛️ License type:||Commercial||📦️ RPM:|
|🏛️ License:||Commercial||📦️ AppImage:|
|🏝️ Perspective:||First person||📦️ Snap:|
|👁️ Visual:||3D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Real Time||⚙️ Generic bin.:|
|👫️ Played:||Single||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||14841||🐛️ Created:||2015-10-23|
|[fr]:||Un jeu de combat spatial basé sur la trilogie de la guerre des étoiles, dans lequel le joueur incarne un pilote de l'Empire galactique (dirigé par Dark Vador) aux commandes de différents vaisseaux afin de remplir difféents objectifs stratégiques||[en]:||A 1994 space flight simulator/space combat computer game, is the sequel to Star Wars: X-Wing. It places the player in the role of an Imperial starfighter pilot during events that occur between Star Wars Episode V: The Empire Strikes Back and Star Wars Episode VI: Return of the Jedi.|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : [GOG]
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🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (Totally Games [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]
[Wikipedia (Star Wars: TIE Fighter) [fr] [en] [de]]
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📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un jeu de combat spatial basé sur la trilogie de la guerre des étoiles, par le studio Totally Games (fermé) (distribué par le studio LucasArts (fermé)).
STAR WARS™: Tie fighter special edition est un jeu (sorti en 1994) de combat spatial basé sur la trilogie de la guerre des étoiles, dans lequel le joueur incarne un pilote de l'Empire galactique (dirigé par Dark Vador) aux commandes de différents vaisseaux afin de remplir différents objectifs stratégiques qui lui sont assignés.
Servez l'Empereur, rejoignez l'armée Impériale, et sauvez la galaxie !
Devenez une recrue de l'armée Impériale sous le commandement de Dark Vador et pilotez des véhicules spatiaux à vous couper le souffle.
Dans le sillage de la bataille de Hoth, par leur trahison à Yavin, l'alliance rebelle et d'autres criminels ont menacé le fondement même de l'empire pacifique. L'armée Impériale est appelée à éradiquer les dernières poches de rébellion et à restaurer la loi et l'ordre. En tant que pilote de Starfighter de l'armée Impériale, vous protégerez des vies en péril au travers de la galaxie. Joignez-vous à la cause de l'empereur dans l'élimination de l'insurrection rebelle alors que l'Empire contre-attaque !
Bonus inclus : TIE Fighter Collector's Edition manual+ TIE Fighter manual+ TIE Fighter Collector's Edition strategy guide+ TIE Fighter Collector's Edition reference card + TIE Fighter reference card + TIE Fighter Defender of the Empire strategy guide + TIE FIghter The Stele Chronicles
🌍️ Wikipedia :
Star Wars: Tie Fighter est un jeu vidéo de combat spatial développé par Totally Games et édité par LucasArts. Sorti en 1994 sur DOS et Macintosh, il fait suite au jeu vidéo Star Wars: X-Wing.
Le joueur incarne un pilote de l'Empire galactique amené à piloter différents vaisseaux afin de remplir les objectifs de chaque mission (par exemple détruire un objectif, protéger un convoi, etc.).
Suivant les missions, le joueur pilote un certain type de vaisseau, chaque type ayant des caractéristiques de vitesse, d'armement et de résistance propres.
• TIE Fighter (chasseur TIE)
• TIE Bomber (bombardier TIE)
• TIE Interceptor (intercepteur TIE)
• Cygnus Missile Boat (torpilleur d'assaut XG-1)
• TIE Advanced (chasseur TIE avancé)
• TIE Defender (défenseur TIE)
Serve the Emperor, join the Imperial Navy, and save the galaxy!
Become a recruit of the Imperial Navy under the command of Darth Vader, and pilot space vehicles that will leave you breathless.
In the wake of the Battle of Hoth, through their treachery at Yavin, the alliance of Rebels and other criminals have threatened the very foundation of the peaceful Empire. The Imperial Navy is called upon to eradicate the last of the rebellion and restore law and order. As an Imperial navy starfighter pilot, you will safeguard imperiled lives thoughout the galaxy. Join the Emperor's cause in eliminating the Rebel uprising as the Empire strikes back!
Star Wars: TIE Fighter, a 1994 space flight simulator/space combat computer game, is the sequel to Star Wars: X-Wing. It places the player in the role of an Imperial starfighter pilot during events that occur between Star Wars Episode V: The Empire Strikes Back and Star Wars Episode VI: Return of the Jedi.
Lawrence Holland and Edward Kilham's Totally Games studio, which released X-Wing the year before, designed TIE Fighter. Based on X-Wing 's game engine, TIE Fighter supports Gouraud shading and adds gameplay features and craft not available in X-Wing. TIE Fighter was updated and re-released several times, and it was a critical success.
The game's plot begins soon after the Empire's victory on Hoth in The Empire Strikes Back. As with X-Wing, the player's character is unnamed in the game; however, an included novella and Prima Publishing's strategy guide name the character Maarek Stele and provide a background narrative. In addition to fighting Rebel Alliance forces, the player flies against pirates, combatants in a civil war, and traitorous Imperial forces. The original game ends with the player preventing a coup against Emperor Palpatine and being personally rewarded during a large ceremony. Subsequent expansions focus on Admiral Thrawn's efforts to stop an Imperial traitor; the final mission of the second expansion concludes just before the climactic battle at the end of Return of the Jedi. Despite playing on the side of the Star Wars saga's villain, the game presents Imperial forces as maintainers of peace and order in a tumultuous galaxy.
The storyline is divided across several battles, each of which has four to eight missions. Although some of the battles can be played out of order, individual missions within each battle are played linearly. Mission briefings and debriefings, cutscenes, and in-flight communication advance the story.
After selecting a pilot file, the player views the "concourse", a hub with doors to different features of the game. While the main focus of gameplay is completing battles, the concourse also offers several other areas. The training simulator lets the player fly each of the pilotable Imperial craft through a complex obstacle course. The combat chamber offers four extra missions for each craft, ranging from training scenarios to historical reenactments of important missions. There is also a room to view mission recordings, and a tech room to view information about every spacecraft that appears in the game. When the player selects a mission, he or she is given a briefing, consisting of a dialog describing the mission and an animated map illustrating vessel positions and basic flight patterns. The player may optionally read a list questions and answers about the mission.
In addition to the standard mission briefing covering primary objectives, there is often another briefing given by a mysterious figure who belongs to the Emperor's Inner Circle. This person informs the pilot of optional secondary objectives and provides additional plot information. Completing the primary objectives allows the player to progress to the next mission and earn Imperial military promotion; completing secondary and secret objectives garners additional medals and promotions within the inner circle.
In-flight gameplay is similar to X-Wing, played primarily in first-person but with the option to switch to third person. All flight takes place in space; the player does not encounter gravity or atmospheric effects. Mission roles including dogfighting, escorting or disabling other craft, inspecting vehicles, and attacking capital ships and space stations. Initial missions place the player in unshielded TIE fighter variants; as the game progresses, the player gains access to advanced fighters with shields and better armaments.
Laser cannons and ion cannons serve as short range weapons, damaging or disabling targets respectively. Some starfighters carry limited warheads for additional range/firepower. As with X-Wing, the player needs to balance power allocation between weapons, engines, and shields (when available); some craft also require the player to further balance power for a beam weapon. The player can also change the firing modes of his or her fighter's weapons (for example, having a pair of laser cannons fire together or alternately). If the ship possesses shields, the player chooses the shield balance between front and rear.
Shields are rechargeable; they protect from damage but are depleted when absorbing damage. When the player's craft is unshielded, enemy fire will damage the player's hull. Hull damage can disable systems, such as the engines or targeting computer. Disabled systems will slowly be repaired; TIE Fighter allows the player to choose the order in which systems are repaired. Hull damage may also cause cockpit displays to break, rendering them useless for the remainder of the mission. Heavy hull damage will destroy the player's spacecraft. When the player's craft is destroyed before completing a mission, or the mission is otherwise a failure, the player can attempt the mission again.
Despite the similarities to X-Wing, TIE Fighter does introduce several gameplay changes. The targeting system allows players to target capital ships' and space stations' components, such as shield generators and weapons. Additionally, the targeting display shows a 3D model and relative orientation of the player's target. Mission objective status is accessible in-game, as is a log of in-flight messages.