SDL-Toms - Le Bottin des Jeux Linux


🗃️ Specifications

📰 Title: SDL-Toms 🕹️ / 🛠️ Type: Game
🗃️ Genre: Puzzle 🚦 Status: 05. Released
🏷️ Category: Puzzle ➤ Board Game ➤ Chain reaction 🌍️ Browser-based:
🔖 Tags: 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2003-08-15 🍥️ On Deb repo:
📍️ Version: 0.2 📦️ Deb:
🏛️ License type: FOSS/Libre 📦️ RPM:
🏛️ License: GPL-2 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 3D 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Turn-Based ⚙️ Generic bin.:
👫️ Played: Multi 📄️ Source: ✓
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12756 🐛️ Created: 2010-08-20
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un portage du jeu Atoms (aussi nommé Chain Reaction ou Critical Mass), un jeu de stratégie dont l'objectif est de remporter les pions adverses [en]: A clone of the game Atoms

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Tom Barnes-Lawrence [en]) : [Site] [Forums] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[The Linux Game Tome]

🕵️ Reviews

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📕 Description [fr]

Un portage du jeu Atoms (aussi nommé Chain Reaction ou Critical Mass), un jeu de stratégie dont l'objectif est de remporter les pions adverses, par Tom Barnes-Lawrence.

SDL-Toms est un portage du jeu Atoms (aussi nommé Chain Reaction ou Critical Mass) dont l'objectif est de conquérir les pions adverses.
Chaque joueur place à tour de rôle son pion sur l'échiquier dans une case vide ou déjà conquise par un pion de sa couleur.
4 pions de la même couleur provoquent une réaction en chaîne : les 4 pions se déplacent pour occuper les cases adjacentes en leur donnant leur couleur, 2nde manière de conquérir une case.

📕 Description [en]

SDL-Toms: A clone of the game Atoms, using SDL.

This is alpha-level software! It's incomplete! But playable!


NOTE: There's still no screen to say that a player has won- when someone wins, it just goes back to the menu. You're expected to understand that whoever's turn it had been when the game was won, was the winner.

You can choose between 2 to 4 players, using a nice menu. You can also set up Gamma Correction in the display menu (if both sides of the grey bar are about the same tone, it's correct).

Some instructions may be forthcoming in future versions, but so far I'm writing this for friends who already know the game.

Menus are controlled with up and down cursor keys, and space or return (or right arrow) to choose a menu item.
In the game, an atom is shown under the play grid, the same colour as the player whose turn it is. Click where you want to place your atom.
Pressing q quits (doesn't work whilst the reactions are running).

Other things you *might* eventually see include network play, and AI.

The Linux Game Tome :
Description: About a decade ago, my friends and I liked a game called "Atoms". Recently, I was asked if I knew of a Windows version. I didn't, so I wrote one! It compiles in (and was written on) Linux, and has Windows binaries for those that want them.

For those who aren't familiar with the game Atoms (you may alternatively have seen a GTK version called Xchain), 2 or more players take turns to place an "atom" in a cell of the play grid. Players can only place an atom in a cell that no other players have any of their atoms in yet. If any cell ends up too many atoms in it, it will explode, throwing atoms into the neighbouring cells- any atoms already there end up belonging to the player whose cell had just exploded. This can cause chain reactions.
Any player who ends up with no more atoms in this way loses. The last player in the game is the winner!

Better instructions will be included with the game in future, but meanwhile it's fairly easy to pick up the rules.

Note that users of Konqueror may find they need to switch off Javascript to see the web page, for some reason (only just found this today. I've asked Angelfire if they've done anything that could have cause it). Sorry about that.