Rogue Legacy - Le Bottin des Jeux Linux

Rogue Legacy

🗃️ Specifications

📰 Title: Rogue Legacy 🕹️ / 🛠️ Type: Game
🗃️ Genre: Adventure & Action 🚦 Status: 05. Released
🏷️ Category: Adventure & Action ➤ Role-playing game ➤ Rogue-lite ➤ Misc. 🌍️ Browser-based:
🔖 Tags: Rogue-lite; Action Platformer; Action RPG; Adventure; Hack and Slash; Jump; Procedural Generation; Perma Death; Exploration; Fantasy; Medieval; Metroidvania; Castlevania; FNA Framework; Pixel Art; Difficult; Replay Value; Controller 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: Commercial 📦️ RPM:
🏛️ License: Commercial 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: 2D Side-scrolling 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 14005 🐛️ Created: 2013-10-14
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un roguelike en plateformes de type Castelvania dans lequel le joueur incarne un chevalier explorant des donjons générés de manière procédurale, avec pour objectif d'éliminer les 4 boss situés dans 4 environnements différents (la forêt, les sous-sols, le donjon, et le château) avant d'éliminer le boss final. L'une des particularités du jeu est qu'à chaque fois que le héros meurt, l'un de ses héritiers pourra reprendre la relève. [en]: A genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.

🎥️ Videos

🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r[ru](202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g(202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[fr](202xxx) g[de](202xxx) g[de](202xxx)] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : [Online store] [Humble Store] [Steam] [GOG]

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (Cellar Door Games [fr] [en]) : [Site 1 2] [twitter] [Facebook] [YouTube] [PressKit] [Interview 1 2]
Port by (Ethan Lee (flibitijibibo) [fr] [en]) : [Site 1 2] [Support their work] [Patreon] [PCGamingWiki] [mastodon] [twitter] [PeerTube] [YouTube] [Interview 1 2 3]
Game : [Blog] [Forums] [twitter] [YouTube] [PressKit]

🐝️ Related
[Wikipedia (Rogue Legacy) [fr] [en] [de]]
[Mod DB] [Indie DB]

📦️ Misc. repositories


🕵️ Reviews
[metacritic]

📰 News / Source of this Entry (SotE) / News (SotN)
[Gaming on Linux (20160608)] [Linux Games (20130927)]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
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🔖 #linux

🐧 Update:
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📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un jeu mixant plateformes et roguelike dans lequel votre enfant - avec ses défauts, vous succède, par le studio Cellar Door Games, portage Ethan Lee (flibitijibibo).
Il utilise le framework FNA.

Rogue Legacy est un roguelike en plateformes de type Castelvania dans lequel le joueur incarne un chevalier explorant des donjons générés de manière procédurale, avec pour objectif d'éliminer les 4 boss situés dans 4 environnements différents (la forêt, les sous-sols, le donjon, et le château) avant d'éliminer le boss final. L'une des particularités du jeu est qu'à chaque fois que le héros meurt, l'un de ses héritiers (3 aux choix, avec leurs forces et faiblesses) pourra reprendre la relève.


Rogue Legacy est un jeu mixant plateformes et roguelike.
Rogue Legacye est un rogue- "LITE" où tout le monde peut être un héros. Chaque fois que vous mourrez, votre enfant vous succède. Chaque enfant est unique. Un enfant peut être daltonien, un autre pourrait avoir le vertige - ils peuvent même être un nain.
Aucun problème, parce que personne n'est parfait, et vous n'avez pas à être parfait pour gagner ce jeu.



🌍️ Wikipedia:

Rogue Legacy est un jeu vidéo indépendant de plate-forme, de type rogue-like, développé par Cellar Door Games et disponible sur Windows, Macintosh, Linux, PlayStation 3, PlayStation 4 et Vita. Le jeu propose au joueur d'explorer un donjon généré aléatoirement et rempli de créatures variées afin de trouver et battre quatre boss.

Le jeu sort le 27 juin 2013 sur Windows et peut être acheté sur différentes plates-formes de jeu comme Steam ou OnLive. Il est rentabilisé en moins d'une heure, et 100 000 copies sont vendues la première semaine. Rogue Legacy sort également sur Macintosh et Linux le 16 octobre 2013.

Les versions pour PlayStation 3, PlayStation 4 et Vita, annoncées le 20 août 2013, sortent le 29 juillet 2014 avec de nouvelles fonctionnalités spécifiques à ces consoles, comme l'utilisation de l'écran tactile pour la Vita, du pavé tactile et de la barre lumineuse de la DualShock 4 pour la PlayStation 4.

Système de jeu

Rogue Legacy est un jeu de plate-forme en 2D de type rogue-like, avec des éléments RPG, qui possède un système de jeu basé sur l'exploration et l'action. Le jeu propose des graphismes à base de sprites qui rappellent les jeux de la Mega Drive et de la Super Nintendo.

Le but du jeu est d'explorer un donjon généré aléatoirement pour y affronter quatre boss se situant chacun dans un environnement différent, la forêt qui se situe a l'extrême droite de la carte, les sous-sols lugubre présent en bas de la carte, le donjon situé tout en haut de la carte et enfin le château qui lui est le point d'entrée dans le jeu. Une fois les quatre boss vaincus, le joueur pourra accéder à une tour menant au boss final. Les personnages ont par défaut la capacité de sauter et de donner des coups d'épée et possèdent également une capacité secondaire, comme une attaque magique, qui consomme des points de mana. Ils possèdent également deux jauges indiquant leurs points de vie et leurs points de mana.

Chaque fois que le héros meurt, un de ses héritiers pourra reprendre la relève. Le joueur peut choisir entre trois héritiers qui ont chacun leurs forces et leurs faiblesses.

📕 Description [en]

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.

What is Rogue Legacy?

• A rogue-"lite" game for PC, Mac and Linux.
• You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
• A procedurally generated castle. Every playthrough is different.
• Over 8 classes to choose from. Each class has unique abilities which change the way you play the game.
• Every time you play you get a little stronger. Never back to square 1.
• Find tons of loot and deck your dood OUT.
• Massive Skill tree? What? Yup.
• New game+? Zup? Yup.
• Equip runes and customize your character however you want. Wanna fly? GO FOR IT!
• Got a controller? Play with a controller. Big Picture ready!
• Fart Jokes. Or not... Depends on how much you hate children with I.B.S.
• Clowns.


🌍️ Wikipedia:

Rogue Legacy is a 2013 platform game with roguelike elements developed by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita and Xbox One.

Gameplay

The goal of Rogue Legacy is to explore a randomly generated dungeon, defeat four bosses in each of the four unique environments of the dungeon, and then defeat the final boss. Characters have the default ability to jump and slash with their sword, along with secondary abilities, such as magic attacks, which use mana.

Whenever a character dies as a result of losing all of their Hit Points (HP), control will transfer over to one of three randomly generated heirs which the player may choose between, though this number may be increased to six with a later upgrade. Each descendant carries their unique characteristics and abilities, including such genetic peculiarities as color-blindness (in which the game is presented in black and white), ADHD (in which the player moves faster) and dwarfism (in which the character is short and can fit into small gaps).

Gold found while exploring the castle is passed onto that character's heir and can be used to improve the abilities of any successive heirs. Gold can be found by smashing pieces of furniture, opening chests, or defeating enemies. There are also various fairy chests hidden throughout the castle, most of which require the player to complete an objective, such as taking no damage, in order to open.

Spending gold on the manor, which appears after a new heir is chosen, can increase stats, such as health and mana, and unlock and upgrade new classes that may be carried by one of the heirs. These include mages, which can use more advanced spells, warriors, who have higher strength, and assassins, who can use various stealth techniques and have an increased likelihood of having a critical hit.

Gold can unlock the blacksmith, the enchantress and the architect, who each provide their own services. The blacksmith can use blueprints found in the castle to create new armor and equipment for the player, improving their stats. Similarly, the enchantress can use runes found in fairy chests to give the player enhancements, unlocking additional abilities such as double jumping and dashing. Finally, the architect can lock down the design of a previously encountered castle (so that a new one isn't randomly generated) in exchange for a percentage of any gold found.

Any unspent gold must be paid to Charon in order to enter the castle, though upgrades can reduce the amount required to pay.

Additional content

The game features a progressing "New Game +" feature, in which every completion of the game along a specific line of descendants increases the difficulty while also increasing the rewards offered by enemies and chests. After the second completion, the format for the name is "New Game +n" where n is the number of playthroughs since the first (Begins at +2, then +3, etc.). Notably, while enemies increase in difficulty theoretically forever, bosses do not get any harder across playthroughs. Furthermore, the player cannot normally increase in power beyond a certain point, though small increases to various stats beyond this soft-cap are possible though the "Fairy Chests" system.

A number of secret bosses exist, all of which are remixed versions of each of the ordinary bosses. Upon defeating all of the secret ordinary bosses, one may challenge the secret version of the final boss in order to unlock the secret "Traitor" class, based on the first form of the final boss.