Resources - Emulation - Nintendo Game Boy Color - Le Bottin des Jeux Linux

Resources - Emulation - Nintendo Game Boy Color

🗃️ Specifications

📰 Title: Resources - Emulation - Nintendo Game Boy Color 🕹️ / 🛠️ Type: Info
🗃️ Genre: Emulation 🚦 Status: 11. Documentation
🏷️ Category: Emulation ➤ Engine ➤ Nintendo 🌍️ Browser-based:
🔖 Tags: Documentation; Resources; Emulator; NINTENDO 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: FOSS/Libre 📦️ RPM:
🏛️ License: CC BY 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: Text 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12588 🐛️ Created: 2011-12-30
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu portable Nintendo Game Boy Color [en]: A set of links to resources and / or documentation for the Nintendo Game Boy Color handheld game console

🎥️ Videos

🎮️ Quelques exemples / Some examples (Showcase) :

🕸️ Links

Docs
[Wikipedia (Game Boy Color) [fr] [en] [de]]
[Wikipedia (Nintendo) [fr] [en] [de]]

• Docs (systems) : [MESS specifications] [System.cfg [fr]] [Zophar's Domain] [Planet Emulation [fr]]
• Docs (games) : [EmulPlus [fr]] [LeJeuVideo.com [fr]] [StrategyWiki (consoles & games)]

Resources
• Fan-sites & Resources : (empty)

Games
• libre projects :
[tobu tobu (code:MIT, assets : CC-BY 4.0)] [Free Gamer (20190625)] [Retrobrews on GitHub]

• Freeware :
[PDRoms] [Gamesover.net]

• Free games (ROMs) :
[Snakebird] [Pine Creek] [Tobu Tobu Girl Deluxe]

• Abandonware :
[TheOldComputer] [ROMNation] [FreeROMS] [The Game Archives] [Planet Emulation [fr]] [ROM World] [NVG.NTU (FTP)] [ROM Hustler] [SnesOrama] [WHDownLoad] [Plus/4 World] [ROM-FREAKs] [GBA ROMs] [World of Spectrum] [RomsMania.cc] [Emulator.games] [The Eye]

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📕 Description [fr]

Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu portable Nintendo Game Boy Color.

La Nintendo Game Boy Color - outre son écran couleur, dispose d'un processeur Z80 modifié cadencé à une vitesse de 8MHz (au lieu de 4,19MHz pour la version monochrome) et d'une mémoire deux fois plus grande que son aînée la Nintendo Game Boy Monochrome et elle est rétro-compatible avec celle-ci.


🌍️ Wikipedia :

La Game Boy Color, abrégé GBC, est la console de jeux vidéo portable succédant à la Game Boy. Créée par Nintendo, elle incorpore un écran couleur à peine plus grand que celui de la Game Boy. En revanche, son processeur est deux fois plus rapide, et sa mémoire deux fois plus grande. Elle est rétrocompatible avec tous les jeux Game Boy de première génération. La Game Boy Color est disponible en 6 couleurs différentes : violet, vert, rose, bleu, jaune et violet clair. Une édition limitée Pokémon est aussi disponible.

Elle est sortie fin 1998 au Japon, aux États-Unis et en Europe.

Spécifications

• Processeur principal : 8-bit Z80 en 2 modes : simple : 4,194304 Mhz, (soit 2^22 cycles par seconde) et double : 8,388608 MHz, (soit 2^23 cycles par seconde).
• Mémoire vive : 32 Ko (ainsi que 128 Ko sur la cartouche)
• Mémoire morte : cartouches de jeux pouvaient contenir jusqu'à 64 Mbit (8 Mio)
• Mémoire vidéo : 16 Ko
• Possibilités audio : 4 canaux FM stéréo
• Écran: TFT LCD, 160 x 144 pixels fabriqué par Sharp
• Palette de couleur : 32 768 couleurs ; modes 10, 32, ou 56 couleurs simultanées à l'écran
• Contrôles : croix directionnelle, et boutons : A, B, Select, et Start.
• Communication : série ou infrarouge
⚬ Série : 512 Kbit/s ; jusqu'à 2 consoles en même temps
⚬ Infrarouge : moins de 2 mètres à 45 degrés
• Alimentation : 2 piles AA offrant environ 13 heures d'autonomie. Un adaptateur secteur était aussi disponible.



Nota :
• La copie d'écran provient du site Wikipedia (licence CC BY-SA 2.5).
• Attention : le téléchargement de ROMS commerciales est illégal à moins de les avoir acquises financièrement.

📕 Description [en]

A set of links to resources and / or documentation for the Nintendo Game Boy Color handheld game console.


🌍️ Wikipedia :

The Game Boy Color, sometimes referred as GBC, is a handheld game console developed by Nintendo and released on October 21, 1998 in Japan, November 18, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in Australia. It is the successor of the Game Boy Pocket.

The Game Boy Color, as suggested by the name, features a color screen. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has an 8-bit processor.

As part of the fifth generation of gaming (post-1997), the Game Boy Color's primary competitors were the Neo Geo Pocket and the WonderSwan (Japan only), though the Game Boy Color outsold these by a huge margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide.

Specifications

The technical details for the console are as follows:

• Main processor: Sharp Corporation LR35902 (based on the popular Zilog Z80, 8-bit)
• Processor speed: 4 or 8 MHz (two processor modes)
• Resolution: 160 x 144 pixels (same as the original Game Boy)
• Palette colors available: 32,768 (15-bit)
• Colors on screen: Supports 10, 32 or 56
• Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent)
• Sprite size: 8x8 or 8x16
• Tiles on screen: 512 (360~399 visible, the rest are drawn off screen as a scrolling buffer)
• Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack
• ROM: 8 MB maximum
• RAM: 32 kB
• VRAM: 16 kB
• Cartridge RAM: 128 kB
• Power:
⚬ internal: 2 AA batteries, 30+ hours of gameplay
⚬ external: 3V DC 0.6W
⚬ indicator: Red LED
• Input:
⚬ 8-way D-Pad
⚬ 4 buttons (A, B, Start, Select)
⚬ Volume potentiometer
⚬ Power switch
⚬ Serial I/O ("Link cable"): 512 kbit/s with up to 4 connections in serial
⚬ Infra-red I/O: Less than 2 m distance at 45°
⚬ Cartridge I/O
• Dimensions:
⚬ Metric: 75 mm x 27 mm x 133 mm
⚬ Imperial: 2.95 in x 1.06 in x 5.24 in

The processor, which is a Z80 workalike made by Sharp with a few extra (bit manipulation) instructions, has a clock speed of approximately 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original (32 kilobytes system RAM, 16 kilobytes video RAM). The screen resolution was the same as the original Game Boy, which is 160x144 pixels.

The Game Boy Color also featured an infrared communications port for wireless linking. The feature was only supported in a few games, however, and the infrared port was dropped for the Game Boy Advance line, though it would return in the Nintendo DS line. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768 (8x4 color background palettes, 8x3+transparent sprite palettes), and could add basic four-, seven- or ten-color shading to games that had been developed for the original 4-shades-of-grey Game Boy. In the 7-color modes, the sprites and backgrounds were given separate color schemes, and in the 10-color modes the sprites were further split into two differently-colored groups; however, as flat black (or white) was a shared fourth color in all but one (7-color) palette, the overall effect was that of 4, 6 or 8 colors. This novel method of upgrading the color count did result in graphic artifacts in certain games; for example, sometimes a sprite that was supposed to meld into the background would be colored separately, making it easily noticeable.