Resources - Emulation - ATARI Lynx - Le Bottin des Jeux Linux

Resources - Emulation - ATARI Lynx

🗃️ Specifications

📰 Title: Resources - Emulation - ATARI Lynx 🕹️ / 🛠️ Type: Info
🗃️ Genre: Emulation 🚦 Status: 11. Documentation
🏷️ Category: Emulation ➤ Engine ➤ ATARI 🌍️ Browser-based:
🔖 Tags: Documentation; Resources; Emulator; ATARI 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 🍥️ On Deb repo:
📍️ Version: Latest : - 📦️ Deb:
🏛️ License type: FOSS/Libre 📦️ RPM:
🏛️ License: CC BY 📦️ AppImage:
🏝️ Perspective: Third person 📦️ Snap:
👁️ Visual: Text 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.:
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12564 🐛️ Created: 2011-12-30
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu portable ATARI Lynx [en]: A set of links to resources and / or documentation for the Atari Lynx handheld game console.

🎥️ Videos

🎮️ Quelques exemples / Some examples (Showcase) :

🕸️ Links

[Wikipedia (Atari Lynx) [fr] [en] [de]]
[Wikipedia (Atari) [fr] [en] [de]]

• Docs (systems) : [MESS specifications] [System.cfg [fr] (Lynx) (Lynx II)] [Zophar's Domain] [Planet Emulation [fr]] [MO5.COM [fr]] [Emu-France [fr]]
• Docs (games) : [AtariAge] [EmulPlus [fr]] [ [fr]] [StrategyWiki (consoles & games)]

• Fan-sites & Resources : [AtariAge] [Atarimania] []

[The Eye]

• Freeware :

• Abandonware :
[TheOldComputer] [ROMNation] [FreeROMS] [The Game Archives] [Planet Emulation [fr]] [ROM World] [NVG.NTU (FTP)] [ROM Hustler] [SnesOrama] [WHDownLoad] [Plus/4 World] [ROM-FREAKs] [GBA ROMs] [] [] [The Eye]

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📕 Description [fr]

Un ensemble de liens vers des ressources ou documentations relatives à l'émulation de la console de jeu portable ATARI Lynx.

L'ATARI Lynx est une console de jeu portable 16 bits couleurs épaulée par 2 co-processeurs (l'un dénommé "Suzy", un GPU CMOS 16 bits, l'autre, un DSP 8 bits) sortie en 1993.

🌍️ Wikipedia :

L'Atari Lynx fut la seule console portable d'Atari et la première portable avec un écran LCD couleur. Elle sortit en 1989, la même année que la Game Boy (monochrome) de Nintendo.

La Lynx version 2

La lynx possédait de nombreuses caractéristiques innovantes en plus de son écran couleur :

• Ecran rétro éclairé
• Possibilité de jouer de manière horizontale ou verticale
• Possibilité de modifier l'orientation d'affichage pour avoir une prise en main droitier/gaucher
• Capacités 3D, une première pour l'époque

Caractéristiques techniques

• processeur principal : « Mikey » contenant un 65C02 8 bits jusqu'à 4 MHz
• coprocesseur : « Suzy » - 16 bit CMOS cadencé à 16 MHz
• capacité graphiques : 16 couleurs sur une palette de 4096, résolution standard de 160 × 102 pixels, résolution artificielle de 480 × 102 pixels
• processeur sonore : 4 canaux, 8-bit DAC, supporté par « Mikey Mouse»
• mémoire principale (RAM) : 64 kio
• mémoire de masse : Cartouches - 128 ou 256 kio

Nota :
• La copie d'écran provient du site Wikipedia (licence Public Domain).
• Attention : le téléchargement de ROMS commerciales est illégal à moins de les avoir acquises financièrement.

📕 Description [en]

A set of links to resources and / or documentation for the Atari Lynx handheld game console.

🌍️ Wikipedia :

The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in September 1989. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. As part of the fourth generation of gaming, the Lynx competed with Nintendo's Game Boy (released just a month earlier), the Sega Game Gear and NEC's TurboExpress, both released the following year. However, the Game Boy in particular, as well as the Sega Game Gear, outsold the Lynx. Atari failed to achieve the sale numbers required to attract quality third party developers and the Lynx was eventually abandoned.

Today, as with many older consoles, there is still a small group of devoted fans, creating and selling games for the system.


The Atari Lynx has several innovative features including it being the first color handheld, with a backlit display, a switchable right-handed/left-handed (upside down) configuration, and the ability to network with up to 17 other units via its "Comlynx" system (though most games would network eight or fewer players). Comlynx was originally developed to run over infrared links (and was codenamed RedEye). This was changed to a cable-based networking system before the final release.

The Lynx was also the first gaming console with hardware support for zooming/distortion of sprites, allowing fast pseudo-3D games and a capacity for drawing filled polygons with limited CPU intervention. Blue Lightning, a game with After Burner-like graphics, was featured in TV advertising for the console.

The Atari Lynx was the first console to feature integrated math and graphics co-processors (including a Blitter unit) which aided in hardware scaling and rotation of graphical elements, over a year before the Super Nintendo, which was unable to scale sprites and confined to the limits of Mode 7.

The games were originally meant to be loaded from tape, but were later changed to load from ROM. The game data still needed to be copied from ROM to RAM before it could be used, so less memory was available and the games loaded relatively slowly.

Technical specifications

• MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average)
• 8-bit CPU, 16-bit address space
• Sound engine
• 4 channel sound (Lynx II with panning)
• 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
• Video DMA driver for liquid-crystal display
• 4,096 color (12-bit) palette
• 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline)
• Suzy (16-bit custom CMOS chip running at 16 MHz)
• Graphics engine
⚬ Hardware drawing support
⚬ Unlimited number of high-speed sprites with collision detection
⚬ Hardware high-speed sprite scaling, distortion, and tilting effects
⚬ Hardware decoding of compressed sprite data
⚬ Hardware clipping and multi-directional scrolling
⚬ Variable frame rate (up to 75 frames/second)
⚬ 160 × 102 standard resolution (16,320 addressable pixels)
• Math co-processor
⚬ Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit → 16-bit divide
⚬ Parallel processing of CPU and a single multiply or a divide instruction
• RAM: 64 KB 120ns DRAM
• Storage
• Cartridge - 128, 256 and 512 KB exist, up to 2 MB is possible with bank-switching logic.
• Some (homebrew) carts with EEPROM to save hi-scores and other data.
• Other System Support
• 8 System timers (2 reserved for LCD timing, one for UART)
• Interrupt controller
• UART (for Comlynx) (fixed format 8E1, up to 62500 Bd)
• 512 bytes of bootstrap and game-card loading ROM
• Ports:
• Headphone port (3.5 mm stereo; wired for mono on the original Lynx)
• Comlynx (multiple unit communications, serial)
• LCD Screen: 3.5" diagonal
• Battery holder (six AA) ~4–5 hours (Lynx I) ~5–6 hours (Lynx II)