|📰 Title:||Resonance||🕹️ / 🛠️ Type:||Game|
|🗃️ Genre:||Adventure & Action||🚦 Status:||05. Released|
|🏷️ Category:||Adventure & Action ➤ Classical ➤ Sierra, LucasArts, ...||🌍️ Browser-based:|
|🔖 Tags:||Adventure; Detective; Mystery; AGS engine; Sci-fi; Atmospheric; Retro; Pixel Art; Story Rich||📦️ Package Name:|
|🐣️ Approx. start:||📦️ Arch:|
|🐤️ Latest:||🍥️ On Deb repo:|
|📍️ Version:||Latest : -||📦️ Deb:|
|🏛️ License type:||Commercial||📦️ RPM:|
|🏛️ License:||Commercial||📦️ AppImage:|
|🏝️ Perspective:||Third person||📦️ Snap:|
|👁️ Visual:||2D||📦️ Flatpak/Athenaeum:|
|⏱️ Pacing:||Point and Click||⚙️ Generic bin.:|
|👫️ Played:||Single||📄️ Source:|
|🎖️ This record:||📱️ PDA support:|
|🎖️ Game design:||👫️ Contrib.:||Goupil & Louis|
|🎰️ ID:||14423||🐛️ Created:||2014-10-12|
|[fr]:||Un pointer-et-cliquer d'aventure et une quête pour mettre la main sur la terrible découverte d'un physicien avant qu'elle ne tombe entre de mauvaises mains||[en]:||When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands|
🕹️ Gameplay [en] / [en] / [fr] : (202xxx), (202xxx), (202xxx),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) t(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) r(202xxx) g(202xxx) g(202xxx)] [Reviews] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💵 Commercial : [Steam (Windows, for contents extraction)] [GOG] [Game Jolt]
• (empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]
Devs (XII Games [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [Facebook] [YouTube]
[Wikipedia (Resonance) [fr] [en]]
📦️ Misc. repositories
🐘 Social Networking Update (on Mastodon)
📖 Our entry: https://bit.ly/bottinLightOn
Source of this Entry:
Un pointer-et-cliquer d'aventure et une quête pour mettre la main sur la terrible découverte d'un physicien avant qu'elle ne tombe entre de mauvaises mains, par le studio XII Games, publié par le studio Wadjet Eye Games.
Il utilise le moteur Adventure Game Studio (AGS, dans le Bottin).
Un pointer-et-cliquer d'aventure et une quête pour mettre la main sur la terrible découverte d'un physicien avant qu'elle ne tombe entre de mauvaises mains.
Moteurs Linux utilisables / Available Linux engines : Adventure Game Studio
Quand un brillant physicien des particules meurt de façon inattendue, une course démarre pour obtenir sa terrible nouvelle technologie avant qu'elle ne tombe entre de mauvaises mains. La vie de quatre personnages jouables s'enchevêtre lorsqu'ils se lancent dans une course contre la montre pour trouver la clé du secret du savant mort. Les soupçons qu'ils entretiennent, les souvenirs qu'ils gardent, les connexions qu'ils partagent - vont faire converger ces quatre personnes ordinaires et les faire travailler ensemble pour éviter une catastrophe potentiellement cataclysmique.
Resonance a remporté un certain nombre de statuettes numériques pour l'Adventure Gamers' 2012 Aggie Awards :
• Best Gameplay (staff and reader awards)
• Best Independent Adventure Game (staff and reader awards)
• Best Traditional Adventure Game (staff and reader awards)
When a brilliant particle physicist dies unexpectedly, the race is on to secure his terrible new technology before it falls into the wrong hands. The lives of four playable characters become entangled as they fight against the clock to find the dead scientist’s secret vault.
The suspicions they harbor, the memories they guard, the connections they share – all will converge as these four ordinary people work together to prevent a potentially cataclysmic disaster.
Resonance has won a number of digital statuettes from Adventure Gamers' 2012 Aggie Awards! We took home the awards for:
Best Gameplay (staff and reader awards)
Best Independent Adventure Game (staff and reader awards)
Best Traditional Adventure Game (staff and reader awards)
Resonance is a third-person point and click adventure game developed by XII Games and published by Wadjet Eye Games. It was released on June 19, 2012 and is available via Steam and DRM free on GOG.com.
Ed (voiced by Edward Bauer) is the assistant to Professor Javier Morales, a brilliant particle physicist. He encounters Anna (Sarah Elmaleh) on a train, and they become friendly. When he arrives at the laboratory, he meets Detective Bennett (Logan Cunningham), who is responding to an emergency call. Some sort of disaster has taken place; the lab has been destroyed, and Professor Morales is dead. Meanwhile, political blogger Ray (Daryl Lathon) is investigating a mysterious organisation known as Antevorta at the behest of a shadowy source, and uncovers a database of the DNA sequences of everyone in the country hidden in a hospital. While taking Morales to the hospital, Ed and Bennett encounter both Ray and Anna, who is a doctor and Morales's niece. Ed reveals that Morales was working on a technology called Resonance, which could be used as a deadly weapon in the wrong hands, and the four of them set out to discover who is responsible for Morales's death and ensure that they do not take hold of his research. That night, Anna is attacked by an intruder in her apartment and flees for her life, escaping her attacker and reuniting with Ed and Bennett.
The four of them discover that Morales had a secret vault somewhere in the city, and surmise that his research must be stored there. Bennet steals the blueprints of the laboratory from the police archives and Ray secures Morales's credit history from a contact of his. The exact details of the vault have been stolen from the security firm who designed it, but they are able to locate it regardless. The four protagonists break into the vault, which is in the tunnels below the laboratory. As they reach the vault, Bennett is held at gunpoint with Ed accusing him of being bribed by Antevorta. When Anna accesses the vault computer, she discovers that Morales was not her uncle, but her father. She has the opportunity to download or delete the Resonance research, but before she acts, Bennett suddenly realizes that Ed had been traveling far out of his way on the metro in order to be on the line Anna rode at the start of the game, and that he is the Antevorta plant. Ed shoots Anna, steals the Resonance devices, and flees.
Upon leaving the vault, Bennett and Ray discover that they have been blamed for both Anna and Morales's murders, and are now wanted men. They are summoned to a meeting with the man who stole the vault plans, who is also Ray's source, and who works for Antevorta. From there they are able to track Ed down to the hospital, where he is attempting to destroy the Antevorta database. He has placed the Resonance devices, taken from the vault, in the basement and on the roof so that the database lies between them. After finding and taking the one in the basement, Ray and Bennett see a television broadcast revealing a series of terrible Resonance attacks is occurring all over the world. They rush to the rooftop to confront Ed, who holds them at gunpoint and sets the timer to fire the Resonance devices in a few minutes. He reveals that he was once the pawn of Antevorta, who compelled him to become close to Anna under false pretenses and aid them in stealing Resonance. He explains that Antevorta is responsible for the global attacks, intending them as a false flag with the aim of securing political power. From here, there are two possible endings:
• Ending 1: Ray positions himself so that when the Resonance devices fire, Ed is unknowingly standing directly in between them, and is vaporized. They are unable to prevent the President from enacting legislation giving Antevorta sweeping political power. Later, Ray has written a news article revealing the truth behind what has happened, but he and Bennett have been offered a full pardon in exchange for their silence. The game ends with the player deciding whether or not to publish the article.
• Ending 2: Ray agrees with Ed that Antevorta must be stopped, and shows him the device Ed presumed to be in the basement. Ed subsequently halts the timer. Bennett protests, refusing to aid a murderer, and Ed shoots and kills him in response. Ed and Ray exit the rooftop, and the scene fades to black. The resonance explosion is then shown, vaporizing a crater in the side of the hospital (presumably where Antevorta is located). Later, Ray has written a news article revealing the truth behind what has happened, but Ed urges him not to publish it, as world powers have united against the attacks, and he fears their knowing the truth will ruin the peace. Despite his protestations, Ray publishes the article.
• Finale: The aftermath of the player's choices plays out in the form of newspaper headlines behind the closing credits.
The game's graphics have what IGN calls a "retro, low-res pixel art aesthetic". After a series of brief vignettes in which the player controls one character at a time, they are able to switch between any of the four characters at will, using the menu at the top of the screen. They are controlled through a simplified point and click interface, in the style of traditional adventure games from LucasArts and Sierra Entertainment. Many puzzles require multiple characters in order to solve them, such as one in which Ed must crawl into a ventilation shaft while Bennett controls the flow of water through a series of pipes. All four protagonists have areas only they can access or characters who only they can speak to, though most actions can be performed by any of them. All four will offer slightly different descriptions of objects or characters when looking at them.
In addition to a traditional inventory, the player is able to drag objects from the gameworld into a menu which represents the character's memory, which allows them to ask about the object in question when talking to NPCs or one another. The game also consists of several puzzles which the player must solve, including a block-moving puzzle box and a hallucinatory maze.
Resonance features a creator's commentary mode. When this is active, hotspots are inserted into the gameworld which, when clicked, will trigger an audio commentary from either Vince Twelve or Dave and Janet Gilbert, describing various elements of the background and making of the game.