RanaRemake - Le Bottin des Jeux Linux

RanaRemake

🗃️ Specifications

📰 Title: RanaRemake 🕹️ / 🛠️ Type: Game
🗃️ Genre: Arcade 🚦 Status: 08. Not working
🏷️ Category: Arcade ➤ Shooter ➤ Run and Gun ➤ Gauntlet 🌍️ Browser-based:
🔖 Tags: Action; Adventure; RPG; LWJGL engine; Fantasy; Retro; Remake; Joystick; Keyboard 📦️ Package Name:
🐣️ Approx. start: 📦️ Arch:
🐤️ Latest: 2008-11-13 🍥️ On Deb repo:
📍️ Version: 1.0 📦️ Deb:
🏛️ License type: Free/Free price 📦️ RPM:
🏛️ License: Code : ? / Artwork : ? 📦️ AppImage:
🏝️ Perspective: Bird's-eye view 📦️ Snap:
👁️ Visual: 2D Top-Down 📦️ Flatpak/Athenaeum:
⏱️ Pacing: Real Time ⚙️ Generic bin.: ✓
👫️ Played: Single 📄️ Source:
🎖️ This record: 5 stars 📱️ PDA support:
🎖️ Game design: 5 stars 👫️ Contrib.: Goupil & Louis
🎰️ ID: 12507 🐛️ Created: 2010-08-20
🐜️ Updated: 2021-11-07

📖️ Summary

[fr]: Un remake de RanaRama, un jeu d'aventure en 2D de type Gauntlet dans lequel le joueur incarne Mervin, un apprenti sorcier vivant dans une école située dans un château. Un jour, travaillant sur une potion pour plaire aux filles, celle-ci le transforme en grenouille. Au même moment une secte de sorciers malfaisants investissent le château tuant tout ce qui bouge. Mervin veut leur faire payer, il trouve au fond de ses poches des pierres formant le mot RANAREMA, cherchant à quoi cela pourrait lui servir ... [en]: A remake of RanaRama, a 2D Gauntlet adventure game where the player plays Mervin, an apprentice wizard living in a school located in a castle. One day, working on a potion to please girls, this one turns him into a frog. At the same time a sect of evil sorcerers invade the castle killing all that moves. Mervin wants to make them pay, he finds at the bottom of his pockets some stones forming the word RANAREMA, looking for what it could serve ...

🎥️ Videos

🎥️ Trailer [sp] : (202xxx), (202xxx), (202xxx),

🕸️ Links

🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t[sp](202xxx) ts(202xxx) gd(202xxx) id(202xxx) r(202xxx) lp(202xxx) g(202xxx) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]

💵 Commercial : (empty)

🍩️ Resources
(empty) :
🛠️ Technical informations
[Open Hub] [PCGamingWiki] [MobyGames]

🐘 Social
Devs (CEZ Remakes Division [fr] [en]) : [Site 1 2] [twitter] [YouTube] [Interview 1 2]
Game : [Blog] [Forums] [twitter] [YouTube]

🐝️ Related
[Wikipedia (Ranarama) [fr] [en] [de]]
[Wikipedia (Gauntlet) [fr] [en] [de]]
[The Linux Game Tome]

📦️ Misc. repositories


🕵️ Reviews
[metacritic]

🐘 Social Networking Update (on Mastodon)

🕹️ Title:
🦊️ What's:
🏡️
🐣️
🔖 #linux

🐧 Update:
💼️
📌️ Changes:
📖 Our entry: https://bit.ly/bottinLightOn
🐘 From:
🏝️ http://youtu.be/
🕵️ http://youtu.be/
🕹️ http://youtu.be/
🐧 http://youtu.be/

Source of this Entry:

📕 Description [fr]

Un jeu d'aventure dans lequel le joueur incarne Mervin, un apprenti sorcier vivant dans une école située dans un château, par la CEZ Remakes Division.
Il utilise le moteur LWJGL. En Java.

RanaRemake (pour Ranarama remake) est un remake de RanaRama, un jeu d'aventure 2D de type Gauntlet dans lequel le joueur incarne Mervin, un apprenti sorcier vivant dans une école située dans un château. Un jour, travaillant sur une potion pour plaire aux filles, celle-ci le transforme en grenouille. Au même moment une secte de sorciers malfaisants investissent le château tuant tout ce qui bouge. Mervin veut leur faire payer, il trouve au fond de ses poches des pierres formant le mot RANAREMA, cherchant à quoi cela pourrait lui servir ...

📕 Description [en]

(C) 2008 CEZ Remakes Division.
http://cezgs.computeremuzone.com - programming, graphics, illustrations and music: Pagantipaco.
original program (C) 1987 Hewson Consultants programmed and produced by Steve Turner.

RanaRemake is a game conceived as a tribute to Hewson's RanaRama, with the sole aim of bringing today a revamped and improved version of the classic, without any profit for the author and the participants throughout the project development.

64 bits operating systems aren't supported

-----------------
History
-----------------

Totum castle was a white magic school where pupils and teachers lived together. Mervin was a clumsy and naive student who used to search and practice spells while his Master slept.
One night he chose a potion that would make him wise, tall and irresistible to girls, but he made a mistake. Mervin simply turned into a frog. He lamented his error and broke into tears.

Due to the noise his Master came in and discovered the mischief: Mervin! You deserve the worst punishment! Suddenly, a flash pierced his Master from side to side, leaving him lifeless in an instant. Mervin hid thanks to his small size and saw how a Black Warlocks sect and their dark army invaded the castle killing every living being.

They'll pay for this! With my magic knowledge I'll get rid of them in an instant! But he knew it wasn't that easy, so he looked into his Master pockets and found 8 magic stones and a scroll.
The word "RANAREMA" was written in the scroll, and it could be formed with the stones. Will this be useful? he asked himself. And with that dubious weapon, he swore to avenge all that death and destruction.

-----------------
The castle
-----------------

The Totum castle is divided into eight floors consisting of a labyrinth of rooms.
After the invasion sorcerers plunged every level into darkness, so it will Mervin shedding light on the rooms that he enters. Also the doors between rooms are hidden and only appear when you pass along them or with a spell.
To move from one floor to another there is a whole network of elevators that can be used freely. If you decide to move from one level to another, keep in mind that as you go deeper, more dangers lurk there.
When you destroy all the Warlocks of a level, the light changes color gradually, although many rooms may remain hidden.

-----------------
Spells
-----------------

In order to progress through the game you have the help of four types of spells in addition to the stones that form RANAREMA that you picked up from your master.
You can cast spells at any time by pushing the button MAGIC if you aren't placed over a magical gliph.
The spells types are POWER, DEFENSE, ATTACK and EFFECT.

• POWER:
It defines the amount of energy available to move, defend, attack and cast EFFECT spells. The higher the level, the more power you have. Mervin initially has a level 2 POWER spell. When you loose all the energy of a POWER spell of level greater than 1, you cast automatically a level 1 POWER spell (called "mortal") and you need to cast another higher level POWER spell. If you loose the energy of "mortal" spell, Mervin will die.

• ATTACK:
ATTACK spell is used to destroy enemies, nests and chests. This spell uses the force from POWER spell therefore ATTACK spell should not be used as crazy because it may drain all your energy.

• DEFFENCE:
It is your shield that defends you against enemies and shots. It also uses the power of the POWER spell. This spell defends you from the side effects of the EFFECT spell, therefore, check the spells' level.

• EFFECT:
It is a special spell that helps in some moments of the adventure. These spells can open doors, act as a radar that finds Black Warlocks, invoke allies, etc. The inventory's window shows an explanation of each of them. Before you cast a spell, make sure you have enough POWER and DEFENSE level spells to support it.

-----------------
Help
-----------------

You are not alone in the adventure, there are some aids distributed around the castle, it's actually white magic that the Masters made before they died. GROUND GLIPHS: Teachers drawn on the floor some magical figures that only you can be over them. Gliphs are activated by pressing MAGIC button when you are over them. ELEVATOR: (Two concentric diamonds) shows the outline of floors of the castle and the active lift. INVENTORY: (inverted triangle inside a circle) shows the spells inventory, statistics and runes that we have to be able to acquire new spells. MAP: (Eye) shows a map of the active level. Only the rooms we've previously visited can be seen. EXPLOSION: (Sun) Generates a series of explosions in the room attacking to everybody and everything except you (can be used just once). REGENERATION: (Fist) Just by being on it, automatically increases your power gradually. ETERNAL FIRE: (Flame) makes the EXPLOSION gliphs appear again. REMINDER: (Hourglass) lets you save and retrieve games.

-----------------
Runes
-----------------

The runes are magical stones that can be found throughout the castle: into chests and killing Warlocks. You need to hurry to pick them because they disappear after a short time. You can buy spells with runes on the inventory and doing so you'll advance your magic level.

-----------------
Warlocks
-----------------

Warlocks are your most powerful enemies and the target of your revenge. There are five Warlocks per level, placed randomly at the start of each game and they move around the map. The warlocks of deeper floors are the most dangerous. You can recognize them because they laugh and flash in red, as soon as you enter into the area where they are. You must kill all five Warlocks of the eight floors of the castle to reach the end the game ... or maybe not, fate has many twists.

----------------------------------
Enemies and theirs nests
----------------------------------

Warlocks brought to an army of evil creatures that completely invaded the castle. All of these soldiers arrived at the castle through some portals or nests that have been distributed in every room. The nests are generating enemies regularly. When they are destroyed they loose part of their regenerative capacity. It's convenient to clear the room nests, as it will give you a break in your walking through the maze. Nests can not be passed through, we have to destroy them since they represent destructible obstacles. All nests and enemies have an energy meter that is visible at intervals. Nests are always square with a grate on top and you can see that something moves inside. When they are broken dissapears and leave a hole in the ground quite recognizable. When a nest is about to generate an enemy it begins to throw some kind of smoke a few seconds before.

-----------------
Credits
-----------------

(C) 2008 CEZ Remakes Division. http://cezgs.computeremuzone.com
Program, graphics and sound: Pagantipaco.

Acknowledgments: To whole CEZ for the unconditional support in every way and allowing me to publish under his label. To Paupau (GTGE) for creating the engine with which this game has been possible. To the GTGE community for help in their forums with the technical problems encountered during development. To Metalbrain for his translations, documentation and tests. To Benway for playing intensively, trying it on Linux and his magenta pixels. To Kendroock for encouraging me with the illustrations. To Babul for being the first fan (and probably the only one) of my music. To Anjuel for his "cracks", "quotazos" and typographies. To WYZ for encouraging me to make a more complete game ending. To the testing team for their patience when it comes to test all the details of the game. To my friends Ana, Cristina, Mamen, Beatriz, Jose Miguel, Miguel Jose, Dani for believing in my project and showing interest at demos and talks about the game. To my family and specifically to my sister who admire my creations. To Jose Manuel for giving me the strength to end the game. And to all those who, for some reason or other, do not appear on this list and have made this project possible.

Testing team:
Edge Mandrake_El_Mago Onofre [[c|-|e]]
Aditional testers (in alphabetic order): Anjuel, Augusto Ruiz, Babul and his sons, Benway, Caranim, Davidcm, Iforeve, Jovo, Karnevi, Kendroock, Konamito, LordFred, Metalbrain, na_th_an, Sejuan, The Punisher, WYZ, Zemman, Zikitrake.

Tecnology:
Java java.sun.com
GTGE golden.studios.or.id/products/GTGE
LWJGL (OpenGL) http://www.lwjgl.org
IBXM (Java MOD/S3M/XM player) http://www.geocities.com/sunet2000
JSmooth jsmooth.sourceforge.net
Eclipse IDE http://www.eclipse.org

🚧️ Installation [fr]

LANCEMENT DU JEU :

Dans le répertoire du jeu lancez en console : $ ./ranaremake.linux


TOUCHES / CONTROLS (extrait du fichier readme.txt) :
(touches modifiables)

Keyboard:
Cursors = Up, down, left, right
Ctrl = Shoot
Enter = Magic
Escape = Pause

Joystick:
Left pad or d-pad = Up, down, left, right
Button 1 or A = Shoot
Button 2 or B = Magic
Start = Pause

🔍️ Test [fr]

✔ Test (1.0) :
Une très belle réalisation.
Un graphisme OpenGL, une bande son entraînante et une interface sans défauts.
Pas simple à utiliser mais c'est aussi son intérêt.
Un très bon jeu. Mon fils de 6 ans aime beaucoup lui aussi.


✘ Test (1.0) en 2017, par goupildb :
Le jeu démarre, propose une fenêtre permettant de choisir l'OpenGl ou non, et le fenêtré / plein écran. En OpenGl, il plante.
Sans l'OpenGL il démarre, affiche de jolis logos (dont celui du GTGE, le Golden T Game Engine), puis propose le choix des langues Espagnol ou Anglais. Ensuite quelque-soit le choix retenu, une barre grise de progression s'affiche, puis arrivée à 100%, plus rien : le jeu semble planté.